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https://github.com/GTA-ASM/SanAndreasUnity
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disable nav mesh agent while ped is in vehicle
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1 changed files with 3 additions and 1 deletions
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@ -135,6 +135,8 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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F.RunExceptionSafe( () => vehicle.OnPedPreparedForVehicle(ped, seat) );
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ped.NavMeshAgent.enabled = false;
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}
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protected void Cleanup()
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@ -144,11 +146,11 @@ namespace SanAndreasUnity.Behaviours.Peds.States
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m_ped.characterController.enabled = true;
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m_ped.transform.SetParent(null, true);
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m_model.IsInVehicle = false;
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// enable network transform
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if (m_ped.NetTransform != null)
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m_ped.NetTransform.enabled = true;
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if (this.CurrentVehicle != null)
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F.RunExceptionSafe( () => this.CurrentVehicle.OnPedRemovedFromVehicle(m_ped, this.CurrentVehicleSeat) );
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m_ped.NavMeshAgent.enabled = true;
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}
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if (this.CurrentVehicleSeat != null && this.CurrentVehicleSeat.OccupyingPed == m_ped)
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