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https://github.com/GTA-ASM/SanAndreasUnity
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minimap properly follows ped
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2 changed files with 2 additions and 11 deletions
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@ -203,9 +203,9 @@ namespace SanAndreasUnity.Behaviours
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#region Private fields
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#region Private fields
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// Texture & control flags
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// Texture & control flags
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private Ped m_ped;
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private Ped m_ped => Ped.Instance;
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private PlayerController playerController;
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private PlayerController playerController => PlayerController.Instance;
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private TextureDictionary huds;
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private TextureDictionary huds;
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@ -261,13 +261,6 @@ namespace SanAndreasUnity.Behaviours
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{
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{
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loadTextures();
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loadTextures();
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GameObject playerObj = GameObject.FindGameObjectWithTag("Player");
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if (playerObj != null)
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{
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m_ped = playerObj.GetComponent<Ped>();
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playerController = playerObj.GetComponent<PlayerController>();
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}
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if (canvas != null && canvas.enabled)
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if (canvas != null && canvas.enabled)
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canvas.enabled = false;
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canvas.enabled = false;
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@ -14,8 +14,6 @@
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- OutOfRangeDestroyer script should be destroyed on clients (for vehicles) ; when player controls a vehicle, it should not be destroyed ; or simply make the script destroy objects only on server (if they are network objects) ;
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- OutOfRangeDestroyer script should be destroyed on clients (for vehicles) ; when player controls a vehicle, it should not be destroyed ; or simply make the script destroy objects only on server (if they are network objects) ;
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- "Kill all peds" button should also kill local ped ; "Destroy all vehicles" button should also destroy controlled vehicle ;
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- max num players should be configurable
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- max num players should be configurable
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- display players on minimap
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- display players on minimap
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