diff --git a/Assets/Scripts/Behaviours/MiniMap.cs b/Assets/Scripts/Behaviours/MiniMap.cs index 19c95373..82f410d8 100644 --- a/Assets/Scripts/Behaviours/MiniMap.cs +++ b/Assets/Scripts/Behaviours/MiniMap.cs @@ -203,9 +203,9 @@ namespace SanAndreasUnity.Behaviours #region Private fields // Texture & control flags - private Ped m_ped; + private Ped m_ped => Ped.Instance; - private PlayerController playerController; + private PlayerController playerController => PlayerController.Instance; private TextureDictionary huds; @@ -261,13 +261,6 @@ namespace SanAndreasUnity.Behaviours { loadTextures(); - GameObject playerObj = GameObject.FindGameObjectWithTag("Player"); - if (playerObj != null) - { - m_ped = playerObj.GetComponent(); - playerController = playerObj.GetComponent(); - } - if (canvas != null && canvas.enabled) canvas.enabled = false; diff --git a/Docs/Multiplayer.md b/Docs/Multiplayer.md index 57d61a10..13b3e24e 100644 --- a/Docs/Multiplayer.md +++ b/Docs/Multiplayer.md @@ -14,8 +14,6 @@ - OutOfRangeDestroyer script should be destroyed on clients (for vehicles) ; when player controls a vehicle, it should not be destroyed ; or simply make the script destroy objects only on server (if they are network objects) ; -- "Kill all peds" button should also kill local ped ; "Destroy all vehicles" button should also destroy controlled vehicle ; - - max num players should be configurable - display players on minimap