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https://github.com/GTA-ASM/SanAndreasUnity
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Create SpawnManager script
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parent
7106892550
commit
272cc63d02
5 changed files with 88 additions and 10 deletions
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@ -21,6 +21,8 @@ namespace SanAndreasUnity.Behaviours
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public static Ped SpawnPed (PedestrianDef def, Vector3 pos, Quaternion rot)
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{
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Net.NetStatus.ThrowIfNotOnServer();
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CheckPedPrefab ();
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var go = Instantiate (PedManager.Instance.pedPrefab, pos, rot);
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@ -34,7 +36,7 @@ namespace SanAndreasUnity.Behaviours
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destroyer.timeUntilDestroyed = PedManager.Instance.AIOutOfRangeTimeout;
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destroyer.range = PedManager.Instance.AIOutOfRangeDistance;
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Mirror.NetworkServer.Spawn(go);
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Net.NetManager.Spawn(go);
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return ped;
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}
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49
Assets/Scripts/Behaviours/SpawnManager.cs
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49
Assets/Scripts/Behaviours/SpawnManager.cs
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@ -0,0 +1,49 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours
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{
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public class SpawnManager : MonoBehaviour
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{
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Transform[] m_spawnPositions = null;
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GameObject m_container;
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void Start()
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{
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this.InvokeRepeating(nameof(UpdateSpawnPositions), 1f, 1f);
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}
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void UpdateSpawnPositions()
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{
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if (Net.NetStatus.IsServer && Ped.Instance)
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{
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if (null == m_spawnPositions)
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{
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// create parent game object for spawn positions
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if (null == m_container)
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m_container = new GameObject("Spawn positions");
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// create spawn positions
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m_spawnPositions = new Transform[5];
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for (int i = 0; i < m_spawnPositions.Length; i++)
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{
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m_spawnPositions[i] = new GameObject("Spawn position " + i).transform;
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m_spawnPositions[i].SetParent(m_container.transform);
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Net.NetManager.AddSpawnPosition(m_spawnPositions[i]);
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}
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}
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// update spawn positions
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for (int i = 0; i < m_spawnPositions.Length; i++)
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{
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m_spawnPositions[i].position = Ped.Instance.transform.position + Random.insideUnitCircle.ToVector3XZ() * 15f;
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}
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}
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}
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}
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}
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11
Assets/Scripts/Behaviours/SpawnManager.cs.meta
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11
Assets/Scripts/Behaviours/SpawnManager.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 20df1bf3631feafd8984718a6894cbb6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -88,7 +88,7 @@ namespace SanAndreasUnity.Net
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public static void CheckIfServerIsStarted() {
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if (NetStatus.IsServerStarted ())
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if (NetStatus.IsServerStarted)
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throw new System.Exception ("Server already started");
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}
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@ -139,6 +139,17 @@ namespace SanAndreasUnity.Net
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}
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public static void AddSpawnPosition(Transform tr)
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{
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NetworkManager.startPositions.Add(tr);
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}
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public static void Spawn(GameObject go)
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{
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NetworkServer.Spawn(go);
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}
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}
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}
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@ -50,23 +50,19 @@ namespace SanAndreasUnity.Net
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}
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}
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public static bool IsServerStarted() {
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return serverStatus == NetworkServerStatus.Started;
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}
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public static bool IsServerStarted => NetStatus.serverStatus == NetworkServerStatus.Started;
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/// <summary>
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/// Is server active ?
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/// </summary>
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public static bool IsServer() {
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return NetStatus.IsServerStarted ();
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}
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public static bool IsServer => NetStatus.IsServerStarted;
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/// <summary>
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/// Is host active ?
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/// </summary>
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public static bool IsHost() {
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if (!NetStatus.IsServer ())
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if (!NetStatus.IsServer)
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return false;
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return NetworkServer.localClientActive;
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@ -100,6 +96,15 @@ namespace SanAndreasUnity.Net
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}
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/// <summary>
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/// Throws exception if server is not active.
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/// </summary>
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public static void ThrowIfNotOnServer()
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{
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if (!NetStatus.IsServer)
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throw new System.Exception("Not on a server");
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}
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}
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}
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