mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
110 lines
No EOL
2.2 KiB
C#
110 lines
No EOL
2.2 KiB
C#
using Mirror;
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namespace SanAndreasUnity.Net
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{
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public enum NetworkClientStatus
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{
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Disconnected = 0,
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Connecting,
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Connected
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}
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public enum NetworkServerStatus
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{
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Started = 1,
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Starting = 2,
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Stopped = 3
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}
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public class NetStatus
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{
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private static bool IsNetworkClientConnecting {
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get {
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return NetworkClient.active && !NetworkClient.isConnected;
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}
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}
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public static NetworkClientStatus clientStatus {
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get {
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if (NetworkClient.isConnected)
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return NetworkClientStatus.Connected;
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if (IsNetworkClientConnecting)
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return NetworkClientStatus.Connecting;
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return NetworkClientStatus.Disconnected;
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}
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}
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public static NetworkServerStatus serverStatus {
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get {
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if (!NetworkServer.active)
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return NetworkServerStatus.Stopped;
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return NetworkServerStatus.Started;
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}
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}
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public static bool IsServerStarted => NetStatus.serverStatus == NetworkServerStatus.Started;
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/// <summary>
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/// Is server active ?
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/// </summary>
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public static bool IsServer => NetStatus.IsServerStarted;
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/// <summary>
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/// Is host active ?
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/// </summary>
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public static bool IsHost() {
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if (!NetStatus.IsServer)
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return false;
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return NetworkServer.localClientActive;
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}
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public static bool IsClientConnected() {
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return clientStatus == NetworkClientStatus.Connected;
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}
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public static bool IsClientConnecting() {
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return clientStatus == NetworkClientStatus.Connecting;
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}
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public static bool IsClientDisconnected() {
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return clientStatus == NetworkClientStatus.Disconnected;
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}
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/// <summary>
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/// Is client connected ?
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/// TODO: This method should be corrected to return: is client active.
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/// </summary>
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public static bool IsClient() {
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return NetStatus.IsClientConnected();
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}
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public static bool IsClientActive() {
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return ! NetStatus.IsClientDisconnected ();
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}
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/// <summary>
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/// Throws exception if server is not active.
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/// </summary>
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public static void ThrowIfNotOnServer()
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{
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if (!NetStatus.IsServer)
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throw new System.Exception("Not on a server");
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}
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}
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} |