mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-25 05:20:17 +00:00
update docs - remove items which have corresponding github issues
This commit is contained in:
parent
4d646c853d
commit
07c52b5dd6
2 changed files with 0 additions and 11 deletions
|
@ -11,13 +11,6 @@
|
||||||
|
|
||||||
- all button events' Cmds on server should be enclosed with F.RunExceptionSafe()
|
- all button events' Cmds on server should be enclosed with F.RunExceptionSafe()
|
||||||
|
|
||||||
- update Mirror
|
|
||||||
|
|
||||||
|
|
||||||
### Weapons
|
|
||||||
|
|
||||||
- aiming accuracy is still not good - it happens because of script execution order ; fire position and direction are sent after/before skeleton changes or transform update ; it can be seen when line is drawn from gun, and ped starts moving to side ;
|
|
||||||
|
|
||||||
|
|
||||||
### Vehicles
|
### Vehicles
|
||||||
|
|
||||||
|
|
|
@ -41,15 +41,11 @@
|
||||||
|
|
||||||
- Breakable objects - they should have a separate class which inherits MapObject ; spawn networked object with rigid body, when hit with enough force ;
|
- Breakable objects - they should have a separate class which inherits MapObject ; spawn networked object with rigid body, when hit with enough force ;
|
||||||
|
|
||||||
- On-screen messages - they can be used for displaying: vehicle name when ped enters it, current zone, inflicted damage
|
|
||||||
|
|
||||||
- Android: check Utilities size on 800x480 resolution ;
|
- Android: check Utilities size on 800x480 resolution ;
|
||||||
|
|
||||||
|
|
||||||
- Navigation: build navmesh from static geometry at runtime
|
- Navigation: build navmesh from static geometry at runtime
|
||||||
|
|
||||||
- Import: AI paths, ped spawn info, font,
|
|
||||||
|
|
||||||
|
|
||||||
#### Vehicles
|
#### Vehicles
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue