From 07c52b5dd6476b74ffea26da7f35740e9fd7a228 Mon Sep 17 00:00:00 2001 From: in0finite Date: Mon, 4 May 2020 16:54:55 +0200 Subject: [PATCH] update docs - remove items which have corresponding github issues --- Docs/Multiplayer.md | 7 ------- Docs/TODO.md | 4 ---- 2 files changed, 11 deletions(-) diff --git a/Docs/Multiplayer.md b/Docs/Multiplayer.md index b0dcccaa..7e03217b 100644 --- a/Docs/Multiplayer.md +++ b/Docs/Multiplayer.md @@ -11,13 +11,6 @@ - all button events' Cmds on server should be enclosed with F.RunExceptionSafe() -- update Mirror - - -### Weapons - -- aiming accuracy is still not good - it happens because of script execution order ; fire position and direction are sent after/before skeleton changes or transform update ; it can be seen when line is drawn from gun, and ped starts moving to side ; - ### Vehicles diff --git a/Docs/TODO.md b/Docs/TODO.md index c9d55546..c803d333 100644 --- a/Docs/TODO.md +++ b/Docs/TODO.md @@ -41,15 +41,11 @@ - Breakable objects - they should have a separate class which inherits MapObject ; spawn networked object with rigid body, when hit with enough force ; -- On-screen messages - they can be used for displaying: vehicle name when ped enters it, current zone, inflicted damage - - Android: check Utilities size on 800x480 resolution ; - Navigation: build navmesh from static geometry at runtime -- Import: AI paths, ped spawn info, font, - #### Vehicles