SanAndreasUnity/Assets/Scripts/Behaviours/Vehicle2Minimap.cs

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using UnityEngine;
using SanAndreasUnity.UI;
using SanAndreasUnity.Behaviours.Vehicles;
using SanAndreasUnity.Utilities;
namespace SanAndreasUnity.Behaviours
{
public class Vehicle2Minimap : MonoBehaviour
{
Vehicle m_vehicle;
void Start()
{
// use Start(), because vehicle script is dynamically added to game object
m_vehicle = this.GetComponentOrThrow<Vehicle>();
}
void OnEnable()
{
UI.MapWindow.Instance.onDrawMapItems += OnMinimapGUI;
}
void OnDisable()
{
UI.MapWindow.Instance.onDrawMapItems -= OnMinimapGUI;
}
void OnMinimapGUI()
{
if (null == m_vehicle)
return;
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//MapWindow.Instance.DrawItemOnMap( MiniMap.Instance.VehicleTexture, m_vehicle.transform.position, 12 );
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}
}
}