SanAndreasUnity/Assets/Scripts/Networking/PedSync.cs

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using System.Collections.Generic;
using UnityEngine;
using Mirror;
using System.Linq;
using SanAndreasUnity.Utilities;
using SanAndreasUnity.Behaviours;
namespace SanAndreasUnity.Net
{
public class PedSync : NetworkBehaviour
{
Player m_player;
Ped m_ped { get { return m_player.OwnedPed; } }
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public static PedSync Local { get; private set; }
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void Awake()
{
m_player = this.GetComponentOrThrow<Player>();
}
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public override void OnStartLocalPlayer()
{
base.OnStartLocalPlayer();
Local = this;
}
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void Start()
{
}
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public void SendInput(bool isWalkOn, bool isRunOn, bool isSprintOn, Vector3 movementInput, bool isJumpOn, Vector3 heading)
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{
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this.CmdSendingInput(isWalkOn, isRunOn, isSprintOn, movementInput, isJumpOn, heading);
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}
public void SendInput()
{
Ped ped = m_ped;
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this.SendInput(ped.IsWalkOn, ped.IsRunOn, ped.IsSprintOn, ped.Movement, ped.IsJumpOn, ped.Heading);
}
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[Command]
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void CmdSendingInput(bool isWalkOn, bool isRunOn, bool isSprintOn, Vector3 movementInput, bool isJumpOn, Vector3 heading)
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{
if (null == m_ped)
return;
Ped ped = m_ped;
ped.IsWalkOn = isWalkOn;
ped.IsRunOn = isRunOn;
ped.IsSprintOn = isSprintOn;
ped.Movement = movementInput;
ped.IsJumpOn = isJumpOn;
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ped.Heading = heading;
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}
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public void OnCrouchButtonPressed() => this.CmdOnCrouchButtonPressed();
[Command]
void CmdOnCrouchButtonPressed()
{
if (m_ped)
m_ped.OnCrouchButtonPressed();
}
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public void PedStartedEnteringVehicle()
{
NetStatus.ThrowIfNotOnServer();
// send rpc to clients
// include params: vehicle, seat
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}
public void PedEnteredVehicle()
{
NetStatus.ThrowIfNotOnServer();
// send rpc to clients
// include params: vehicle, seat
}
public void PedStartedExitingVehicle()
{
NetStatus.ThrowIfNotOnServer();
// send rpc to clients
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}
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}
}