SanAndreasUnity/Assets/Scripts/Behaviours/LoadingThread.cs

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2020-05-31 17:07:22 +00:00
using UnityEngine;
using SanAndreasUnity.Utilities;
using System.Threading;
using System.Runtime.CompilerServices;
namespace SanAndreasUnity.Behaviours
{
public class LoadingThread : MonoBehaviour {
public struct Job<T>
{
public System.Func<T> action ;
public System.Action<T> callbackSuccess ;
public System.Action<System.Exception> callbackError ;
public System.Action<T> callbackFinish;
internal object result ;
internal System.Exception exception ;
}
static System.Collections.Concurrent.BlockingCollection<Job<object>> s_jobs = new System.Collections.Concurrent.BlockingCollection<Job<object>> ();
static Thread s_thread;
static System.Collections.Concurrent.BlockingCollection<Job<object>> s_processedJobs = new System.Collections.Concurrent.BlockingCollection<Job<object>> ();
static bool s_shouldThreadExit = false;
void Start () {
s_thread = new Thread (ThreadFunction);
s_thread.Start ();
}
void OnDisable ()
{
if (s_thread != null)
{
var sw = System.Diagnostics.Stopwatch.StartNew ();
// s_thread.Interrupt ();
TellThreadToExit ();
if (s_thread.Join (7000))
Debug.LogFormat ("Stopped loading thread in {0} ms", sw.Elapsed.TotalMilliseconds);
else
Debug.LogError ("Failed to stop loading thread");
}
}
void Update () {
// get all processed jobs
Job<object> job;
while (s_processedJobs.TryTake (out job, 0))
{
if (job.exception != null)
{
// error happened
if (job.callbackError != null)
Utilities.F.RunExceptionSafe( () => job.callbackError (job.exception) );
Debug.LogException (job.exception);
}
else
{
// success
if (job.callbackSuccess != null)
Utilities.F.RunExceptionSafe( () => job.callbackSuccess (job.result) );
}
// invoke finish callback
if (job.callbackFinish != null)
F.RunExceptionSafe (() => job.callbackFinish (job.result));
}
}
public static void RegisterJob<T> (Job<T> job)
{
if (null == job.action)
return;
job.exception = null;
var j = new Job<object> () {
action = () => job.action(),
callbackError = job.callbackError,
};
if(job.callbackSuccess != null)
j.callbackSuccess = (arg) => job.callbackSuccess( (T) arg );
if(job.callbackFinish != null)
j.callbackFinish = (arg) => job.callbackFinish( (T) arg );
s_jobs.Add (j);
}
[MethodImpl(MethodImplOptions.Synchronized)]
static bool ShouldThreadExit()
{
return s_shouldThreadExit;
}
[MethodImpl(MethodImplOptions.Synchronized)]
static void TellThreadToExit()
{
s_shouldThreadExit = true;
}
static void ThreadFunction ()
{
while (!ShouldThreadExit ())
{
Job<object> job;
if (!s_jobs.TryTake (out job, 200))
continue;
try
{
job.result = job.action();
}
catch(System.Exception ex)
{
job.exception = ex;
}
s_processedJobs.Add (job);
}
}
}
}