2020-05-31 17:07:22 +00:00
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using UnityEngine;
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2019-04-29 18:27:17 +00:00
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using SanAndreasUnity.Net;
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2020-05-31 17:07:22 +00:00
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namespace SanAndreasUnity.Behaviours.Vehicles
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{
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[RequireComponent(typeof(Vehicle))]
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public class VehicleController : MonoBehaviour
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{
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private Vehicle m_vehicle;
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2020-05-31 17:07:22 +00:00
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private void Awake()
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{
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m_vehicle = GetComponent<Vehicle>();
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2020-05-31 17:07:22 +00:00
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}
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private void Update()
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{
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var driverSeat = m_vehicle.DriverSeat;
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if (null == driverSeat || null == driverSeat.OccupyingPed)
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{
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if (NetStatus.IsServer)
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this.ResetInput();
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return;
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}
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if (driverSeat.OccupyingPed != Ped.Instance)
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return;
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// local ped is occupying driver seat
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this.ResetInput();
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2020-05-31 17:07:22 +00:00
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if (!GameManager.CanPlayerReadInput()) return;
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var accel = Input.GetAxis("Vertical");
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var brake = Input.GetButton("Brake") ? 1.0f : 0.0f;
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var speed = Vector3.Dot(m_vehicle.Velocity, m_vehicle.transform.forward);
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if (speed * accel < 0f)
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{
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brake = Mathf.Max(brake, 0.75f);
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accel = 0f;
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}
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m_vehicle.Accelerator = accel;
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m_vehicle.Steering = Input.GetAxis("Horizontal");
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m_vehicle.Braking = brake;
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2020-05-31 17:07:22 +00:00
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}
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2019-04-29 18:27:17 +00:00
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void ResetInput()
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{
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2019-04-29 22:11:14 +00:00
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m_vehicle.Accelerator = 0;
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m_vehicle.Steering = 0;
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m_vehicle.Braking = 0;
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}
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}
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}
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