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https://github.com/GTA-ASM/SanAndreasUnity
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Rename var
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2 changed files with 11 additions and 11 deletions
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@ -6,18 +6,18 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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[RequireComponent(typeof(Vehicle))]
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public class VehicleController : MonoBehaviour
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{
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private Vehicle _vehicle;
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private Vehicle m_vehicle;
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private void Awake()
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{
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_vehicle = GetComponent<Vehicle>();
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m_vehicle = GetComponent<Vehicle>();
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}
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private void Update()
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{
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var driverSeat = _vehicle.DriverSeat;
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var driverSeat = m_vehicle.DriverSeat;
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if (null == driverSeat || null == driverSeat.OccupyingPed)
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{
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@ -37,7 +37,7 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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var accel = Input.GetAxis("Vertical");
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var brake = Input.GetButton("Brake") ? 1.0f : 0.0f;
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var speed = Vector3.Dot(_vehicle.Velocity, _vehicle.transform.forward);
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var speed = Vector3.Dot(m_vehicle.Velocity, m_vehicle.transform.forward);
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if (speed * accel < 0f)
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{
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@ -45,16 +45,16 @@ namespace SanAndreasUnity.Behaviours.Vehicles
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accel = 0f;
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}
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_vehicle.Accelerator = accel;
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_vehicle.Steering = Input.GetAxis("Horizontal");
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_vehicle.Braking = brake;
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m_vehicle.Accelerator = accel;
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m_vehicle.Steering = Input.GetAxis("Horizontal");
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m_vehicle.Braking = brake;
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}
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void ResetInput()
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{
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_vehicle.Accelerator = 0;
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_vehicle.Steering = 0;
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_vehicle.Braking = 0;
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m_vehicle.Accelerator = 0;
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m_vehicle.Steering = 0;
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m_vehicle.Braking = 0;
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}
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}
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}
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@ -8,7 +8,7 @@
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- adapt states:
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- send button input events to server: submit,
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- send button input events to server:
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- When ped enters vehicle, he changes parent. Is this allowed in Mirror ? Possible solution would be to only change parent of ped model.
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