2020-05-31 17:07:22 +00:00
## TODO
- Weapons - see [weapons.md ](weapons.md )
- **Rigid body character**
- Load map in editor ?
- **Async geometry loading** - currently, geometry is loaded synchronously, which seems like the main performance bottleneck
2019-05-22 22:24:55 +00:00
- Multiplayer - see [Multiplayer.md ](Multiplayer.md )
2020-05-31 17:07:22 +00:00
- Map - better info area ; input mouse position is not always correct ; see [Map.md ](Map.md ) ;
- Teleport : when ground is too far away (like on mountains), geometry around it will not be loaded, and raycast will not succeed ; when position is too low, player gets constantly respawned ; adapt all other teleport code ;
2019-06-23 21:15:28 +00:00
- Gravity setting failed to load on windows - instead of 9.81, it's loaded as 981 - maybe it happens when float.ToString() gives e
2019-05-30 15:10:34 +00:00
2019-06-22 23:56:45 +00:00
- Update controls window
2019-06-22 23:43:18 +00:00
- Add option to change fixed delta time ?
2019-05-25 18:16:45 +00:00
2020-05-31 17:07:22 +00:00
- Crouching: adjust camera aim offset ? ;
- don't fade high LOD meshes
- Validate path to GTA ?
2019-05-22 22:24:55 +00:00
- Split code into separate assemblies (using asmdef files)
2020-05-31 17:07:22 +00:00
- Vehicles window: it's too slow - use pages ; display additional info ;
- Non-working ped model ids: WMYST, 0, special peds at the end,
- Create custom inspector for ped - it will display info from ped definition
- Pin windows - pinned windows are visible even when pause menu is not
- Remove unneeded assets: files from Resources,
- Bug when ped gets down to low heights (trying to move him back to starting location, and causing shaking)
- Minimap size should depend on screen resolution
- Limit number of messages in console to 200
2019-06-22 20:03:23 +00:00
- Import Vice City
2020-05-31 17:07:22 +00:00
- Navigation: build navmesh from static geometry at runtime
- Import: AI paths, ped spawn info, item pickups,
- Implement other vehicles: airplanes, helicopters, bikes, boats
- In-game input settings
- Update audio library ; Don't use separate file for weapon sound timings ;
#### Vehicles
- Adapt to damage system (so that they can be damaged and destroyed)
- Wheels should be excluded from damage effects
- Remove car blinkers and associated shaders
- Some cars have its suspension too low to allow them to move
- Car lights can't be turned off
- Blinkers are not working correctly
- In some cases damage to vehicles isn't performed at first collision
- Repair cars with key