2019-04-29 23:41:18 +00:00
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using UnityEngine;
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namespace SanAndreasUnity.Behaviours.Vehicles
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{
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2019-05-28 14:31:42 +00:00
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2019-04-29 23:41:18 +00:00
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public class VehicleManager : MonoBehaviour
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{
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public static VehicleManager Instance { get; private set; }
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public GameObject vehiclePrefab;
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2019-07-29 00:10:59 +00:00
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public float cameraDistanceFromVehicle = 6f;
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2019-04-30 00:37:29 +00:00
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public bool syncLinearVelocity = true;
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public bool syncAngularVelocity = true;
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2019-05-28 14:31:42 +00:00
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public Utilities.WhenOnClient whenToDisableRigidBody = Utilities.WhenOnClient.OnlyOnOtherClients;
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2019-05-05 23:51:25 +00:00
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public bool syncPedTransformWhileInVehicle = false;
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2019-05-23 22:54:03 +00:00
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public bool syncVehicleTransformUsingSyncVars = false;
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2019-05-24 21:26:31 +00:00
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public bool controlInputOnLocalPlayer = true;
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2019-05-24 20:48:00 +00:00
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public bool controlWheelsOnLocalPlayer = true;
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2019-05-23 22:54:03 +00:00
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2019-05-24 14:51:24 +00:00
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public float vehicleSyncRate = 20;
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2020-06-28 14:44:32 +00:00
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[Range(0.1f, 3f)] public float massToHealthExponent = 1f;
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2020-06-21 21:35:39 +00:00
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public float explosionDamageRadius = 7f;
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2020-06-28 14:35:35 +00:00
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public AnimationCurve explosionDamageOverDistanceCurve = AnimationCurve.Linear(0f, 1f, 1f, 0f);
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2020-06-27 20:50:50 +00:00
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[Range(0.1f, 3f)] public float explosionMassToDamageExponent = 1f;
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2020-06-20 14:16:11 +00:00
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2020-07-01 21:36:01 +00:00
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public GameObject explosionLeftoverPartPrefab;
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2020-06-20 14:16:11 +00:00
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public float explosionLeftoverPartsLifetime = 20f;
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public float explosionLeftoverPartsMaxDepenetrationVelocity = 15f;
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2020-06-20 17:56:55 +00:00
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public float explosionLeftoverPartsMass = 100f;
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2020-06-20 14:16:11 +00:00
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2020-06-20 22:33:55 +00:00
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public GameObject smokePrefab;
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2020-06-20 23:24:19 +00:00
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public GameObject flamePrefab;
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2020-06-21 12:15:20 +00:00
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public GameObject explosionPrefab;
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2020-06-20 22:33:55 +00:00
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2019-04-29 23:41:18 +00:00
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void Awake()
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{
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Instance = this;
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}
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}
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}
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