SanAndreasUnity/Assets/Scripts/Behaviours/Vehicles/VehicleManager.cs

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2019-04-29 23:41:18 +00:00
using UnityEngine;
namespace SanAndreasUnity.Behaviours.Vehicles
{
public class VehicleManager : MonoBehaviour
{
public static VehicleManager Instance { get; private set; }
public GameObject vehiclePrefab;
public bool syncLinearVelocity = true;
public bool syncAngularVelocity = true;
public bool disableRigidBodyOnClients = true;
public bool syncPedTransformWhileInVehicle = false;
public bool syncVehicleTransformUsingSyncVars = false;
public bool controlInputOnLocalPlayer = true;
public bool controlWheelsOnLocalPlayer = true;
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public float vehicleSyncRate = 20;
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void Awake()
{
Instance = this;
}
}
}