mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-24 03:13:07 +00:00
21 lines
442 B
C#
21 lines
442 B
C#
|
using UnityEngine;
|
||
|
using SanAndreasUnity.Importing.Animation;
|
||
|
|
||
|
namespace SanAndreasUnity.Behaviours.Peds.States
|
||
|
{
|
||
|
|
||
|
public class RunFireState : BaseFireMovementState
|
||
|
{
|
||
|
public override AnimId aimWithArm_LowerAnim { get { return m_ped.CurrentWeapon.RunAnim; } }
|
||
|
|
||
|
|
||
|
public override void OnBecameActive ()
|
||
|
{
|
||
|
base.OnBecameActive ();
|
||
|
// m_ped.PlayerModel.Play2Anims (m_ped.CurrentWeapon.AimAnim, m_ped.CurrentWeapon.RunAnim);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|