This won't be a complete recreation, but the focus is on gameplay features, mutliplayer, and creating a framework which will allow easy game extending and unlimited modding possibilities.
For more information about the project, read this [wiki page](https://github.com/GTA-ASM/SanAndreasUnity/wiki/About-project).
Download it for [Windows](https://github.com/GTA-ASM/SanAndreasUnity/releases/download/v3.2/SanAndreasUnity-3.2-windows.zip), [Linux](https://github.com/GTA-ASM/SanAndreasUnity/releases/download/v3.2.1/SanAndreasUnity-3.2.1-linux.zip), [Android](https://github.com/GTA-ASM/SanAndreasUnity/wiki/Running-on-Android) or [Linux server](https://github.com/GTA-ASM/SanAndreasUnity/releases/download/v3.0/SanAndreasUnity-3.0-linuxserver.zip).
The game is tested on Linux, Windows, Mac, and Android. It supports both Mono and IL2CPP scripting backends, so it can be built for any platform that Unity supports, provided that you can copy PC version of GTASA to target device.
Game fully works in multiplayer. You can start the game as dedicated server, as a host (server & client at the same time), or you can connect to a server. This works on all supported platforms, which means you can start a host even on Android device.