SanAndreasUnity/Assets/Scripts/Behaviours/Ped/States/IPedState.cs

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2020-05-31 17:07:22 +00:00
using UnityEngine;
namespace SanAndreasUnity.Behaviours.Peds.States
{
public interface IPedState : Utilities.IState {
/// <summary> Called at the end of Update(). </summary>
void PostUpdateState ();
//void OnCollision(Collision info);
void OnDamaged(DamageInfo info);
void OnFireButtonPressed();
void OnAimButtonPressed();
void OnSubmitPressed ();
void OnJumpPressed ();
void OnCrouchButtonPressed ();
void OnNextWeaponButtonPressed();
void OnPreviousWeaponButtonPressed();
void OnFlyButtonPressed();
void OnFlyThroughButtonPressed();
/// <summary> Called when server sends a message that ped state has changed. </summary>
void OnSwitchedStateByServer();
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}
}