SanAndreasUnity/Assets/Scripts/Behaviours/Ped/States
2020-05-31 19:09:40 +02:00
..
BaseAimMovementState.cs Fix sending submit button event 2020-05-31 19:09:39 +02:00
BaseAimMovementState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
BaseFireMovementState.cs Initial commit 2020-05-31 19:07:22 +02:00
BaseFireMovementState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
BaseMovementState.cs Fix sending submit button event 2020-05-31 19:09:39 +02:00
BaseMovementState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
BaseScriptState.cs States now control switching when they are forcefully switched to by the server. Fix for vehicle exiting state. 2020-05-31 19:09:39 +02:00
BaseScriptState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
BaseVehicleState.cs Fix cleanup 2020-05-31 19:09:39 +02:00
BaseVehicleState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
CrouchAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
CrouchAimState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
CrouchFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
CrouchFireState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
CrouchMoveState.cs Send crouch button event 2020-05-31 19:09:39 +02:00
CrouchMoveState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
CrouchState.cs Send crouch button event 2020-05-31 19:09:39 +02:00
CrouchState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
FlyState.cs Fix sending submit button event 2020-05-31 19:09:39 +02:00
FlyState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
IAimState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
IFireState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IPedState.cs States now control switching when they are forcefully switched to by the server. Fix for vehicle exiting state. 2020-05-31 19:09:39 +02:00
IPedState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
IVehicleState.cs Initial commit 2020-05-31 19:07:22 +02:00
IVehicleState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
JumpState.cs Improvement 2020-05-31 19:09:39 +02:00
JumpState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
RollState.cs Initial commit 2020-05-31 19:07:22 +02:00
RollState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
RunAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
RunAimState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
RunFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
RunFireState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
RunState.cs Initial commit 2020-05-31 19:07:22 +02:00
RunState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
SprintState.cs Initial commit 2020-05-31 19:07:22 +02:00
SprintState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
StandAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
StandAimState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
StandFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
StandFireState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
StandState.cs Initial commit 2020-05-31 19:07:22 +02:00
StandState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
VehicleEnteringState.cs Working on vehicle authority 2020-05-31 19:09:40 +02:00
VehicleEnteringState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
VehicleExitingState.cs States now control switching when they are forcefully switched to by the server. Fix for vehicle exiting state. 2020-05-31 19:09:39 +02:00
VehicleExitingState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
VehicleSittingState.cs Working on vehicle sync 6 2020-05-31 19:09:39 +02:00
VehicleSittingState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
WalkAimState.cs Initial commit 2020-05-31 19:07:22 +02:00
WalkAimState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
WalkFireState.cs Initial commit 2020-05-31 19:07:22 +02:00
WalkFireState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
WalkState.cs Initial commit 2020-05-31 19:07:22 +02:00
WalkState.cs.meta Initial commit 2020-05-31 19:07:22 +02:00