SanAndreasUnity/Assets/Scripts/Networking/SyncedBag.cs

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using System;
using System.Collections.Generic;
using System.Globalization;
using Mirror;
using SanAndreasUnity.Utilities;
using UnityEngine;
namespace SanAndreasUnity.Net
{
public class SyncedBag
{
public class StringSyncDictionary : SyncDictionary<string, string>
{
}
private readonly StringSyncDictionary m_syncDictionary;
private readonly Dictionary<string, List<System.Action<string>>> m_callbacks = new Dictionary<string, List<Action<string>>>();
private struct ArrayWrapper<T> // use struct so that it doesn't allocate memory
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{
public T[] array;
public ArrayWrapper(T[] array)
{
this.array = array;
}
}
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public SyncedBag(StringSyncDictionary syncDictionary)
{
m_syncDictionary = syncDictionary;
m_syncDictionary.Callback += DictionaryCallback;
}
private void DictionaryCallback(StringSyncDictionary.Operation op, string key, string item)
{
if (NetUtils.IsServer)
return;
switch (op)
{
case StringSyncDictionary.Operation.OP_ADD:
case StringSyncDictionary.Operation.OP_SET:
case StringSyncDictionary.Operation.OP_DIRTY:
if (m_callbacks.TryGetValue(key, out var list))
{
// don't leave garbage
for (int i = 0; i < list.Count; i++)
{
var callback = list[i];
F.RunExceptionSafe(() => callback(item));
}
}
break;
}
}
public void RegisterCallback(string key, System.Action<string> callback)
{
if (m_callbacks.TryGetValue(key, out var list))
{
list.Add(callback);
}
else
{
m_callbacks.Add(key, new List<Action<string>>{callback});
}
}
public void UnRegisterCallback(string key, System.Action<string> callback)
{
if (m_callbacks.TryGetValue(key, out var list))
{
list.Remove(callback);
}
}
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public void SetCallbacks(SyncedBag other)
{
if (this == other)
return;
m_callbacks.Clear();
foreach (var callback in other.m_callbacks)
{
m_callbacks.Add(callback.Key, callback.Value);
}
}
public void SetData(SyncedBag other)
{
if (this == other)
return;
m_syncDictionary.Clear();
foreach (var pair in other.m_syncDictionary)
{
m_syncDictionary.Add(pair.Key, pair.Value);
}
}
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public void SetString(string key, string value)
{
if (m_syncDictionary.TryGetValue(key, out string existingValue))
{
if (value != existingValue)
{
m_syncDictionary[key] = value;
}
}
m_syncDictionary[key] = value;
}
public string GetString(string key)
{
return m_syncDictionary.TryGetValue(key, out string value) ? value : null;
}
public bool HasValue(string key)
{
return m_syncDictionary.ContainsKey(key);
}
public int GetInt(string key)
{
string str = GetString(key);
if (str == null)
return 0;
return int.Parse(str, CultureInfo.InvariantCulture);
}
public void SetInt(string key, int value)
{
SetString(key, value.ToString(CultureInfo.InvariantCulture));
}
public float GetFloat(string key)
{
string str = GetString(key);
if (str == null)
return 0;
return float.Parse(str, CultureInfo.InvariantCulture);
}
public void SetFloat(string key, float value)
{
SetString(key, value.ToString(CultureInfo.InvariantCulture));
}
public string[] GetStringArray(string key)
{
string str = GetString(key);
if (str == null)
return null;
return JsonUtility.FromJson<ArrayWrapper<string>>(str).array;
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}
public void SetStringArray(string key, string[] array)
{
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SetString(key, JsonUtility.ToJson(new ArrayWrapper<string>(array)));
}
public float[] GetFloatArray(string key)
{
string str = GetString(key);
if (str == null)
return null;
return JsonUtility.FromJson<ArrayWrapper<float>>(str).array;
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}
public void SetFloatArray(string key, float[] array)
{
SetString(key, JsonUtility.ToJson(new ArrayWrapper<float>(array)));
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}
}
}