2020-05-31 17:07:22 +00:00
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using System.Collections.Generic;
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using System.IO;
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namespace SanAndreasUnity.Importing.Items.Placements
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{
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public static class InstanceExtensions
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{
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public static void ResolveLod(this IList<Instance> insts)
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{
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foreach (var inst in insts)
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{
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if (inst.LodIndex != -1)
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{
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var lod = inst.LodInstance = insts[inst.LodIndex];
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lod.IsLod = true;
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}
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}
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}
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}
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[Section("inst")]
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public class Instance : Placement
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{
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public readonly int ObjectId;
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public readonly string LodGeometry;
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public readonly int CellId;
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2021-07-18 04:03:43 +00:00
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public int InteriorLevel => this.CellId & 0xff;
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2020-05-31 17:07:22 +00:00
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public readonly UnityEngine.Vector3 Position;
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public readonly UnityEngine.Quaternion Rotation;
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public readonly int LodIndex;
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public Instance LodInstance { get; internal set; }
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public bool IsLod { get; internal set; }
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//private string DebugX, DebugY, DebugZ;
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public Instance(string line) : base(line)
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{
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/*string strX = string.Format("X => Value: {0} - Parsed: {1}", GetString(3), GetSingle(3)),
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strY = string.Format("Y => Value: {0} - Parsed: {1}", GetString(5), GetSingle(5)),
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strZ = string.Format("Z => Value: {0} - Parsed: {1}", GetString(4), GetSingle(4));
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DebugX = strX;
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DebugY = strY;
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DebugZ = strZ;*/
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ObjectId = GetInt(0);
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LodGeometry = GetString(1);
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CellId = GetInt(2);
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Position = new UnityEngine.Vector3(GetSingle(3), GetSingle(5), GetSingle(4));
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Rotation = new UnityEngine.Quaternion(GetSingle(6), GetSingle(8), GetSingle(7), GetSingle(9));
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LodIndex = GetInt(10);
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}
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public Instance(BinaryReader reader) : base(reader)
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{
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var posX = reader.ReadSingle();
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var posZ = reader.ReadSingle();
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var posY = reader.ReadSingle();
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Position = new UnityEngine.Vector3(posX, posY, posZ);
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var rotX = reader.ReadSingle();
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var rotZ = reader.ReadSingle();
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var rotY = reader.ReadSingle();
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var rotW = reader.ReadSingle();
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Rotation = new UnityEngine.Quaternion(rotX, rotY, rotZ, rotW);
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ObjectId = reader.ReadInt32();
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CellId = reader.ReadInt32();
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LodIndex = reader.ReadInt32();
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}
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}
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}
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