PKHeX/PKHeX.Core/Game/LanguageGC.cs
Kurt 99005d8fc0 Refactoring
more discards & simplifications
2018-05-12 12:28:48 -07:00

50 lines
No EOL
1.2 KiB
C#

namespace PKHeX.Core
{
/// <summary>
/// <see cref="GameVersion.CXD"/> Game Language IDs
/// </summary>
public enum LanguageGC : byte
{
/// <summary>
/// Undefined Language ID, usually indicative of a value not being set.
/// </summary>
/// <remarks>Gen5 Japanese In-game Trades happen to not have their Language value set, and express Language=0.</remarks>
Hacked = 0,
/// <summary>
/// Japanese (日本語)
/// </summary>
Japanese = 1,
/// <summary>
/// English (US/UK/AU)
/// </summary>
English = 2,
/// <summary>
/// German (Deutsch)
/// </summary>
German = 3,
/// <summary>
/// French (Français)
/// </summary>
French = 4,
/// <summary>
/// Italian (Italiano)
/// </summary>
Italian = 5,
/// <summary>
/// Spanish (Español)
/// </summary>
Spanish = 6,
/// <summary>
/// Unused Language ID
/// </summary>
/// <remarks>Was reserved for Korean in Gen3 but never utilized.</remarks>
UNUSED_6 = 7,
}
}