PKHeX/PKHeX.Core/Game
Kurt fe989d48fe Misc prep updates
Update comments / xmldoc
Add a savefile storage compressor (ie array[] with empty interstitials
-> list); return true if the compression moved anything (repopulate
views), and the count of occupied slots in the list.
Add saveblock base class; I haven't really liked how SAV6/7 do all the
logic; I'll still expose properties that will then point to a saveblock.
Cuts down clutter.
Add template Dex manipulator, with gen6/7 implementations
Speculate sequential gp/ge gameversion IDs
2018-11-01 15:38:09 -07:00
..
GameStrings Correctly identify Basement Key 2018-09-12 21:27:25 -07:00
Ball.cs Misc reorg 2018-08-26 16:29:52 -07:00
ComboItem.cs add more pkhex.core xml documentation 2017-10-23 23:12:58 -07:00
GameData.cs Style updates 2018-07-29 13:27:48 -07:00
GameUtil.cs Add memory rarity table 2018-10-12 17:45:52 -07:00
GameVersion.cs Misc prep updates 2018-11-01 15:38:09 -07:00
IBasicStrings.cs Refactoring 2018-06-30 09:59:48 -07:00
LanguageGC.cs Refactoring 2018-05-12 12:28:48 -07:00
LanguageID.cs Misc updates 2018-08-25 17:04:01 -07:00
MoveType.cs Misc reorg 2018-08-26 16:29:52 -07:00
Nature.cs Misc reorg 2018-08-26 16:29:52 -07:00
RegionID.cs sync missing refactorings 2018-06-05 19:07:27 -07:00