PKHeX/PKHeX.Core/Legality/Encounters/Data
Kurt fb4fffffa0 Change rse feebas to swarm slottype
behaves the same as a swarm pkm in terms of proc (50% -> level ->
generate), so have it travel the same code path.
2017-11-28 19:41:29 -08:00
..
Encounters1.cs Rework encounterslot location fetch 2017-11-25 18:16:50 -08:00
Encounters2.cs Rework encounterslot location fetch 2017-11-25 18:16:50 -08:00
Encounters3.cs Change rse feebas to swarm slottype 2017-11-28 19:41:29 -08:00
Encounters4.cs update bcc slot table 2017-11-25 22:28:38 -08:00
Encounters5.cs Rework encounterslot location fetch 2017-11-25 18:16:50 -08:00
Encounters6.cs Rework encounterslot location fetch 2017-11-25 18:16:50 -08:00
Encounters7.cs Skip scatterbug static encounter forme check 2017-11-28 19:29:25 -08:00
EncountersWC3.cs Add multilang c/xd ingame gifts 2017-10-25 21:53:55 -07:00
EncounterUtil.cs Use static/magnet pull values 2017-11-26 16:09:24 -08:00