PKHeX/PKHeX.Core
Kurt f5090e3ae7 Fix cgear png import
Closes #3231

Symptoms observed:
- Tiles were too dark (not high enough RBG value due to >>3; keep 8bit color here.
- Red/Blue channel inverted, swap R & B. Works? Hope this isn't something related to png storing rgb vs bgr and we'd need to check input pixel format?
- Tiles were misplaced slightly, off by 1. Fix order of operations so that the tile choice value is correct.
2021-07-10 19:32:10 -07:00
..
Editing Compare propertyvalue for Legal batch 2021-07-10 13:45:14 -07:00
Game Finish renaming EncounterType->GroundTile 2021-07-03 23:25:09 -07:00
Legality Update EncounterSlot8.cs 2021-07-09 10:09:57 -07:00
MysteryGifts Use invariant culture for ToUpper/ToLower 2021-06-24 09:16:36 -07:00
PersonalInfo More deferral tweaks for non-HA having HA 2021-04-22 13:47:33 -07:00
PKM Misc tweaks 2021-07-06 08:42:15 -07:00
Resources Finish renaming EncounterType->GroundTile 2021-07-03 23:25:09 -07:00
Ribbons Rename Gen3 Champ ribbon to be more accurate 2021-04-10 12:09:43 -07:00
Saves Fix cgear png import 2021-07-10 19:32:10 -07:00
Util Minor tweaks 2021-06-24 00:36:04 -07:00
app.config Converted PKHeX.Core to .Net Standard 2017-05-11 23:34:18 -05:00
PKHeX.Core.csproj Use range/index 2021-05-14 15:30:55 -07:00