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https://github.com/kwsch/PKHeX
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f5090e3ae7
Closes #3231 Symptoms observed: - Tiles were too dark (not high enough RBG value due to >>3; keep 8bit color here. - Red/Blue channel inverted, swap R & B. Works? Hope this isn't something related to png storing rgb vs bgr and we'd need to check input pixel format? - Tiles were misplaced slightly, off by 1. Fix order of operations so that the tile choice value is correct. |
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.. | ||
Editing | ||
Game | ||
Legality | ||
MysteryGifts | ||
PersonalInfo | ||
PKM | ||
Resources | ||
Ribbons | ||
Saves | ||
Util | ||
app.config | ||
PKHeX.Core.csproj |