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DexLevel was the initial abstraction, which was expanded/reused for evolution details I should probably merge the two classes since everything is passed as EvoCriteria The encounter generators do some silly form fuzzy match which can now be more accurately checked since I've moved Form to DexLevel... maybe a future commit can clean that up. encounterarea2 was reusing this class, just use a throwaway readonly struct as our temp value storage |
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.. | ||
Areas | ||
Encounters | ||
Enums | ||
Evolutions | ||
Learnset | ||
Moves | ||
RNG | ||
Structures | ||
Tables | ||
Verifiers | ||
Analysis.cs | ||
BulkAnalysis.cs | ||
BulkGenerator.cs | ||
Checks.cs | ||
Core.cs | ||
Data.cs | ||
GBRestrictions.cs | ||
LegalityCheckStrings.cs | ||
Memories.cs | ||
VivillonTables.cs | ||
WordFilter.cs |