mirror of
https://github.com/kwsch/PKHeX
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ef3cb34387
* Make EvolutionCriteria struct 8 bytes per object instead of 26 Unify LevelMin/LevelMax to match EncounterTemplate bubble up precise array type for better iteration * Inline queue operations, less allocation * Inline some logic * Update EvolutionChain.cs * Improve clarity on duplicate move check * Search reverse For a dual stage chain, finds it first iteration rather than second.
14 lines
390 B
C#
14 lines
390 B
C#
namespace PKHeX.Core
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{
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/// <inheritdoc cref="EncounterTrade"/>
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public abstract record EncounterTradeGB : EncounterTrade
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{
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protected EncounterTradeGB(int species, byte level, GameVersion game) : base(game)
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{
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Species = species;
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Level = level;
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}
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public abstract override bool IsMatchExact(PKM pkm, IDexLevel dl);
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}
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}
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