mirror of
https://github.com/kwsch/PKHeX
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ef3cb34387
* Make EvolutionCriteria struct 8 bytes per object instead of 26 Unify LevelMin/LevelMax to match EncounterTemplate bubble up precise array type for better iteration * Inline queue operations, less allocation * Inline some logic * Update EvolutionChain.cs * Improve clarity on duplicate move check * Search reverse For a dual stage chain, finds it first iteration rather than second. |
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.. | ||
Data | ||
EncounterMisc | ||
EncounterSlot | ||
EncounterStatic | ||
EncounterTrade | ||
Generator | ||
Information | ||
Verifiers | ||
EncounterMatchRating.cs | ||
IEncounterable.cs | ||
IEncounterConvertible.cs | ||
IEncounterInfo.cs | ||
IEncounterMatch.cs | ||
IEncounterTemplate.cs | ||
IShinyPotential.cs |