mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-12 13:42:36 +00:00
d47bb1d297
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
104 lines
2.7 KiB
C#
104 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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public sealed class BV3(byte[] Data) : BattleVideo
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{
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public BV3() : this(new byte[SIZE]) { }
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public readonly byte[] Data = (byte[])Data.Clone();
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internal const int SIZE = 0xF80;
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public override int Generation => 3;
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public override IReadOnlyList<PK3> BattlePKMs => PlayerTeams.SelectMany(z => z).ToArray();
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internal new static bool IsValid(ReadOnlySpan<byte> data)
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{
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if (data.Length != SIZE)
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return false;
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var chkSpan = data[^4..];
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var chk = ReadUInt32LittleEndian(chkSpan);
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if (chk > 0xF7080)
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return false; // max if all are FF
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var chkRegion = data[..^4];
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var expect = GetByteSum(chkRegion);
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return chk == expect;
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}
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public IReadOnlyList<PK3[]> PlayerTeams
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{
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get => [GetTeam(0), GetTeam(1)];
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set
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{
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SetTeam(value[0], 0);
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SetTeam(value[1], 1);
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}
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}
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public PK3[] GetTeam(int teamIndex)
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{
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if ((uint)teamIndex > 2)
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throw new ArgumentOutOfRangeException(nameof(teamIndex));
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var ofs = 6 * PokeCrypto.SIZE_3PARTY * teamIndex;
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var team = new PK3[6];
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for (int p = 0; p < 6; p++)
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{
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int offset = ofs + (PokeCrypto.SIZE_3PARTY * p);
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var span = Data.AsSpan(offset, PokeCrypto.SIZE_3PARTY);
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team[p] = new PK3(span.ToArray());
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}
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return team;
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}
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public void SetTeam(IReadOnlyList<PK3> team, int teamIndex)
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{
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var ofs = 6 * PokeCrypto.SIZE_3PARTY * teamIndex;
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for (int p = 0; p < 6; p++)
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{
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int offset = ofs + (PokeCrypto.SIZE_3PARTY * p);
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team[p].EncryptedPartyData.CopyTo(Data, offset);
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}
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}
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// 0x4B0 - string3[4][8] Trainer Names
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// 0x4D0 - u8[4] Trainer Genders
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// 0x4D4 - u32[4] Trainer IDs
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// 0x4E4 - u8[4] Trainer Languages
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public uint Seed
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(0x4E8));
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set => WriteUInt32LittleEndian(Data.AsSpan(0x4E8), value);
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}
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public uint Mode
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(0x4EC));
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set => WriteUInt32LittleEndian(Data.AsSpan(0x4EC), value);
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}
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// ...
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public uint Checksum
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(SIZE - 4));
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set => WriteUInt32LittleEndian(Data.AsSpan(SIZE - 4), value);
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}
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public bool IsChecksumValid() => Checksum == GetByteSum(Data.AsSpan()[..^4]);
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public static uint GetByteSum(ReadOnlySpan<byte> data)
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{
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uint result = 0;
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foreach (byte b in data)
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result += b;
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return result;
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}
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}
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