mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-30 14:23:12 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
29 lines
829 B
C#
29 lines
829 B
C#
namespace PKHeX.Core;
|
|
|
|
/// <summary>
|
|
/// Generation 5 Dream Radar gift encounters
|
|
/// </summary>
|
|
/// <inheritdoc cref="EncounterStatic"/>
|
|
public sealed record EncounterStatic5DR : EncounterStatic5
|
|
{
|
|
public EncounterStatic5DR(ushort species, byte form, AbilityPermission ability = AbilityPermission.OnlyHidden) : base(GameVersion.B2W2)
|
|
{
|
|
Species = species;
|
|
Form = form;
|
|
Ability = ability;
|
|
Location = 30015;
|
|
Gift = true;
|
|
Ball = 25;
|
|
Level = 5; // to 40
|
|
Shiny = Shiny.Never;
|
|
}
|
|
|
|
protected override bool IsMatchLevel(PKM pk, EvoCriteria evo)
|
|
{
|
|
// Level from 5->40 depends on the number of badges
|
|
var met = pk.Met_Level;
|
|
if (met % 5 != 0)
|
|
return false;
|
|
return (uint) (met - 5) <= 35; // 5 <= x <= 40
|
|
}
|
|
}
|