PKHeX/PKHeX.Core/PKM/Util
Kurt 287a2ac5c5 Rework handling of bk4 constructor
Can't really detect if it's shuffled or not; just assume it's always unshuffled unless it originates from a save file read. Probably not a perfect solution, but achieves better results.

https://projectpokemon.org/home/forums/topic/56217-error-in-archive-bk4/
2020-03-18 23:34:53 -07:00
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Experience.cs Sword/Shield Update 2019-11-15 17:52:08 -08:00
FormConverter.cs More transfer implications 2020-02-11 20:11:33 -08:00
ItemConverter.cs Update handling for non-competitive set import 2019-11-16 16:34:28 -08:00
Language.cs Misc clean 2020-01-01 19:07:21 -08:00
PKMConverter.cs Rework handling of bk4 constructor 2020-03-18 23:34:53 -07:00
PKMSorting.cs Fix xmldoc ampersands 2018-10-31 13:52:09 -07:00
PKX.cs Update Random to be a bit more thread safe 2020-01-25 21:49:52 -08:00
PokeCrypto.cs Rework handling of bk4 constructor 2020-03-18 23:34:53 -07:00
QRMessageUtil.cs Export PCD/PGT as encrypted format 2019-12-24 23:24:28 -08:00
SpeciesConverter.cs Misc reductions 2019-03-22 18:42:03 -07:00
SpeciesName.cs Use enum for species comparisons 2019-12-08 17:39:19 -08:00