PKHeX/PKHeX.Core/Legality
Kurt 477187a66c Split EncounterArea into game-specific classes
Generating encounters from an EncounterArea is getting a little stupid
without inheritance; each type can now have its own specific behavior
without checking for each individual type of generation pattern. Will
add the abstract method implementations in a future commit

Move some string[] array fetch (for all languages) to Util
2019-09-11 22:06:24 -07:00
..
Areas Split EncounterArea into game-specific classes 2019-09-11 22:06:24 -07:00
Encounters Split EncounterArea into game-specific classes 2019-09-11 22:06:24 -07:00
Enums Misc updates 2018-12-29 22:19:44 -08:00
Evolutions Misc clean 2019-09-10 00:21:51 -07:00
Learnset Misc updates 2019-02-24 13:57:10 -08:00
Moves use some explicit dex numbers as enum 2019-06-01 10:22:49 -07:00
RNG Minor clean 2019-09-10 22:07:50 -07:00
Structures Minor updates 2019-05-11 10:12:14 -07:00
Tables Update GO Shiny Banlist (#2384) 2019-09-09 21:07:30 -07:00
Verifiers Misc clean 2019-09-10 00:21:51 -07:00
Analysis.cs Minor clean 2019-09-10 22:07:50 -07:00
BulkAnalysis.cs Updates continued 2019-04-14 16:04:36 -07:00
Checks.cs Update legality check message string style 2018-09-01 14:11:12 -07:00
Core.cs Remove WasEgg setter 2019-07-25 17:42:20 -07:00
Data.cs Update xy fashion edits 2018-08-08 21:27:14 -07:00
GBRestrictions.cs Misc clean 2019-09-10 00:21:51 -07:00
LegalityCheckStrings.cs Minor simplification 2019-05-11 13:10:51 -07:00
Memories.cs Misc clean 2019-09-10 00:21:51 -07:00
VivillonTables.cs Fix vivillon comparisons 2019-05-16 22:01:11 -07:00
WordFilter.cs add lock for cross thread dictionary manip 2018-08-25 10:48:37 -07:00