Generating encounters from an EncounterArea is getting a little stupid
without inheritance; each type can now have its own specific behavior
without checking for each individual type of generation pattern. Will
add the abstract method implementations in a future commit
Move some string[] array fetch (for all languages) to Util
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.
Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
Closes#2381
Keep Raichu and Marowak at the end for ez referencing. Keep a separate
refence for alolan kanto stuff for futureproofing
Might want to improve the EncounterArea abstraction to do the
slot-finding labor themselves, but whatever, hardcode stuff until swsh
throws new monkey wrenches in. A good idea would be a dictionary with
level forcings [species | form << 10] = X and use the dictionary to
check on slot creation
event move only
still haven't bothered finding the table in the exefs that results in
the pkm with an oob move being dummied. hardcoded based on data for now
:)
Was initially implemented as fishy during SM's initial implementation. Any nonzero value in this byte is invalid, don't even bother checking unused/count.
Now that Gen6 (and Gen7) are no longer current gen, any hope for them being released is the same as hoping for Gen4's Azure Flute Arceus. Thus we mark as invalid :)
Closes#2353 by effect of no longer flagging as Fishy. I think that my initial implementation of VC stuff had assumed the Generation==7, but later used 1/2 for factual correctness.
Feels pretty brittle with all the optional parameters; if things get
funky for SW/SH it may warrant a rewrite of this portion
Closes#2345 ty @iiippppk !
Closes#2343 ty @WEERSOQUEER !
#2338 was referenced by
4d08e21126
, that commit was incorrect. Looks like these 2 have OT Gender female.
Instead of marking every trade MALE except for these two, just update
the handling (i'll probably regret this lol)
LGPE will missingno your pokemon if it's not a Kanto/M&M, or one of its
moves is not obtainable. For the user's benefit, filter down these
sources to the non-baddata list.
Item filtering and ball filtering might be something to think about for
the future, but not much benefit vs effort.
Check the OT length for the deferral
other encounters are more permissive than trades, hence why we defer
unless we know for certain. Same OTs are possible, except for the
too-long ones!
Closes#2338 , thanks @WEERSOQUEER !
Needs to be checked prior to the strict Array Index search, as we can't
have an exact string match.
can probably be revised to a StartsWith to only check for the specific
language match, but that's a little less obvious & extra work :)
#2338
remove unnecessary %25 check (only applicable for gen4 encounters),
unneeded for gen5 method.
add a test case to generate a haxorus for all natures, verify shininess
Closes#2336
Pass them as Legal for wild encounters similar to M1/M2/M4.
Add test cases & test pkm validation
Add pid generator support
I decided against checking these PIDIVs after all others; inlined
methods.
Closes#2328 , thanks @pokecal !
not enough documentation to know what every single flag does; just be
lenient
I assume that flags being present XK3->PK3 will set fateful, so we could
remove that logic...
Exposing bitflags for editing isn't fun for the editor, so just ignore
it behind the fateful bool get/set.
fateful required for all xk3 origin
#2289