mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 00:13:10 +00:00
3e7775fc44
* Track a PKM's Box,Slot,StorageFlags,Identifier metadata separately Don't store within the object, track the slot origin data separately. Batch editing now pre-filters if using Box/Slot/Identifier logic; split up mods/filters as they're starting to get pretty hefty. - Requesting a Box Data report now shows all slots in the save file (party, misc) - Can now exclude backup saves from database search via toggle (separate from settings preventing load entirely) - Replace some linq usages with direct code * Remove WasLink virtual in PKM Inline any logic, since we now have encounter objects to indicate matching, rather than the proto-legality logic checking properties of a PKM. * Use Fateful to directly check gen5 mysterygift origins No other encounter types in gen5 apply Fateful * Simplify double ball comparison Used to be separate for deferral cases, now no longer needed to be separate. * Grab move/relearn reference and update locally Fix relearn move identifier * Inline defog HM transfer preference check HasMove is faster than getting moves & checking contains. Skips allocation by setting values directly. * Extract more met location metadata checks: WasBredEgg * Replace Console.Write* with Debug.Write* There's no console output UI, so don't include them in release builds. * Inline WasGiftEgg, WasEvent, and WasEventEgg logic Adios legality tags that aren't entirely correct for the specific format. Just put the computations in EncounterFinder.
248 lines
8.8 KiB
C#
248 lines
8.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
// ReSharper disable UnusedType.Local
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
public sealed class BV6 : BattleVideo
|
|
{
|
|
internal const int SIZE = 0x2E60;
|
|
private const string NPC = "NPC";
|
|
private readonly byte[] Data;
|
|
private const int PlayerCount = 4;
|
|
|
|
public override IReadOnlyList<PKM> BattlePKMs => PlayerTeams.SelectMany(t => t).ToArray();
|
|
public override int Generation => 6;
|
|
|
|
internal new static bool IsValid(byte[] data)
|
|
{
|
|
if (data.Length != SIZE)
|
|
return false;
|
|
return BitConverter.ToUInt64(data, 0xE18) != 0 && BitConverter.ToUInt16(data, 0xE12) == 0;
|
|
}
|
|
|
|
public BV6(byte[] data) => Data = (byte[])data.Clone();
|
|
public int Mode { get => Data[0x00]; set => Data[0x00] = (byte)value; }
|
|
public int Style { get => Data[0x01]; set => Data[0x01] = (byte)value; }
|
|
|
|
public string Debug1
|
|
{
|
|
get => StringConverter.GetString6(Data, 0x6, 0x1A);
|
|
set => StringConverter.SetString6(value, 12, 13).CopyTo(Data, 0x6);
|
|
}
|
|
|
|
public string Debug2
|
|
{
|
|
get => StringConverter.GetString6(Data, 0x50, 0x1A);
|
|
set => StringConverter.SetString6(value, 12, 13).CopyTo(Data, 0x50);
|
|
}
|
|
|
|
public ulong RNGConst1 { get => BitConverter.ToUInt64(Data, 0x1A0); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1A0); }
|
|
public ulong RNGConst2 { get => BitConverter.ToUInt64(Data, 0x1A4); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1A4); }
|
|
public ulong RNGSeed1 { get => BitConverter.ToUInt64(Data, 0x1A8); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1A8); }
|
|
public ulong RNGSeed2 { get => BitConverter.ToUInt64(Data, 0x1B0); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1B0); }
|
|
|
|
public int Background { get => BitConverter.ToInt32(Data, 0x1BC); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1BC); }
|
|
public int Unk1CE { get => BitConverter.ToUInt16(Data, 0x1CE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1CE); }
|
|
public int IntroID { get => BitConverter.ToUInt16(Data, 0x1E4); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1E4); }
|
|
public int MusicID { get => BitConverter.ToUInt16(Data, 0x1F0); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1F0); }
|
|
|
|
public string[] GetPlayerNames()
|
|
{
|
|
string[] trainers = new string[PlayerCount];
|
|
for (int i = 0; i < PlayerCount; i++)
|
|
{
|
|
var str = StringConverter.GetString6(Data, 0xEC + (0x1A * i), 0x1A);
|
|
trainers[i] = string.IsNullOrWhiteSpace(str) ? NPC : str;
|
|
}
|
|
return trainers;
|
|
}
|
|
|
|
public void SetPlayerNames(IReadOnlyList<string> value)
|
|
{
|
|
if (value.Count != PlayerCount)
|
|
return;
|
|
|
|
for (int i = 0; i < PlayerCount; i++)
|
|
{
|
|
string tr = value[i] == NPC ? string.Empty : value[i];
|
|
StringConverter.SetString6(tr, 12, 13).CopyTo(Data, 0xEC + (0x1A * i));
|
|
}
|
|
}
|
|
|
|
public IReadOnlyList<PKM[]> PlayerTeams
|
|
{
|
|
get
|
|
{
|
|
var Teams = new PKM[PlayerCount][];
|
|
for (int t = 0; t < PlayerCount; t++)
|
|
Teams[t] = GetTeam(t);
|
|
return Teams;
|
|
}
|
|
set
|
|
{
|
|
var Teams = value;
|
|
for (int t = 0; t < PlayerCount; t++)
|
|
SetTeam(Teams[t], t);
|
|
}
|
|
}
|
|
|
|
public PKM[] GetTeam(int t)
|
|
{
|
|
var team = new PKM[6];
|
|
const int start = 0xE18;
|
|
for (int p = 0; p < 6; p++)
|
|
{
|
|
int offset = start + (PokeCrypto.SIZE_6PARTY * ((t * 6) + p));
|
|
offset += 8 * (((t * 6) + p) / 6); // 8 bytes padding between teams
|
|
team[p] = new PK6(Data.Slice(offset, PokeCrypto.SIZE_6PARTY));
|
|
}
|
|
|
|
return team;
|
|
}
|
|
|
|
public void SetTeam(IReadOnlyList<PKM> team, int t)
|
|
{
|
|
const int start = 0xE18;
|
|
for (int p = 0; p < 6; p++)
|
|
{
|
|
int offset = start + (PokeCrypto.SIZE_6PARTY * ((t * 6) + p));
|
|
offset += 8 * (((t * 6) + p) / 6); // 8 bytes padding between teams
|
|
team[p].EncryptedPartyData.CopyTo(Data, offset);
|
|
}
|
|
}
|
|
|
|
public int MatchYear { get => BitConverter.ToUInt16(Data, 0x2E50); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E50); }
|
|
public int MatchDay { get => Data[0x2E52]; set => Data[0x2E52] = (byte)value; }
|
|
public int MatchMonth { get => Data[0x2E53]; set => Data[0x2E53] = (byte)value; }
|
|
public int MatchHour { get => Data[0x2E54]; set => Data[0x2E54] = (byte)value; }
|
|
public int MatchMinute { get => Data[0x2E55]; set => Data[0x2E55] = (byte)value; }
|
|
public int MatchSecond { get => Data[0x2E56]; set => Data[0x2E56] = (byte)value; }
|
|
public int MatchFlags { get => Data[0x2E57]; set => Data[0x2E57] = (byte)value; }
|
|
|
|
public int UploadYear { get => BitConverter.ToUInt16(Data, 0x2E58); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E58); }
|
|
public int UploadDay { get => Data[0x2E5A]; set => Data[0x2E5A] = (byte)value; }
|
|
public int UploadMonth { get => Data[0x2E5B]; set => Data[0x2E5B] = (byte)value; }
|
|
public int UploadHour { get => Data[0x2E5C]; set => Data[0x2E5C] = (byte)value; }
|
|
public int UploadMinute { get => Data[0x2E5D]; set => Data[0x2E5D] = (byte)value; }
|
|
public int UploadSecond { get => Data[0x2E5E]; set => Data[0x2E5E] = (byte)value; }
|
|
public int UploadFlags { get => Data[0x2E5F]; set => Data[0x2E5F] = (byte)value; }
|
|
|
|
public DateTime? MatchStamp
|
|
{
|
|
get
|
|
{
|
|
if (!DateUtil.IsDateValid(MatchYear, MatchMonth, MatchDay))
|
|
return null;
|
|
return new DateTime(MatchYear, MatchMonth, MatchDay, MatchHour, MatchMinute, MatchSecond);
|
|
}
|
|
set
|
|
{
|
|
if (value.HasValue)
|
|
{
|
|
MatchYear = value.Value.Year;
|
|
MatchDay = value.Value.Day;
|
|
MatchMonth = value.Value.Month;
|
|
MatchHour = value.Value.Hour;
|
|
MatchMinute = value.Value.Minute;
|
|
MatchSecond = value.Value.Second;
|
|
}
|
|
else
|
|
{
|
|
MatchYear = MatchDay = MatchMonth = MatchHour = MatchMinute = MatchSecond = MatchFlags = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
public DateTime? UploadStamp
|
|
{
|
|
get
|
|
{
|
|
if (!DateUtil.IsDateValid(UploadYear, UploadMonth, UploadDay))
|
|
return null;
|
|
return new DateTime(UploadYear, UploadMonth, UploadDay, UploadHour, UploadMinute, UploadSecond);
|
|
}
|
|
set
|
|
{
|
|
if (value.HasValue)
|
|
{
|
|
UploadYear = value.Value.Year;
|
|
UploadDay = value.Value.Day;
|
|
UploadMonth = value.Value.Month;
|
|
UploadHour = value.Value.Hour;
|
|
UploadMinute = value.Value.Minute;
|
|
UploadSecond = value.Value.Second;
|
|
}
|
|
else
|
|
{
|
|
UploadYear = UploadDay = UploadMonth = UploadHour = UploadMinute = UploadSecond = UploadFlags = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
private enum TurnAction
|
|
{
|
|
None = 0,
|
|
Fight = 1,
|
|
Unk2 = 2,
|
|
Switch = 3,
|
|
Run = 4,
|
|
Unk5 = 5,
|
|
Rotate = 6,
|
|
Unk7 = 7,
|
|
MegaEvolve = 8,
|
|
}
|
|
|
|
private enum TurnTarget
|
|
{
|
|
U0 = 0,
|
|
U1 = 1,
|
|
U2 = 2,
|
|
U3 = 3,
|
|
U4 = 4,
|
|
U5 = 5,
|
|
U6 = 6,
|
|
U7 = 7,
|
|
U8 = 8,
|
|
U9 = 9,
|
|
OppositeEnemy,
|
|
U11 = 11,
|
|
U12 = 12,
|
|
U13 = 13,
|
|
AllExceptUser = 14,
|
|
Everyone = 15,
|
|
}
|
|
|
|
private enum TurnRotate
|
|
{
|
|
None,
|
|
Right,
|
|
Left,
|
|
Unk3,
|
|
}
|
|
|
|
public enum BVType
|
|
{
|
|
Link = 0,
|
|
Maison = 1,
|
|
SuperMaison = 2,
|
|
BattleSpotFree = 3,
|
|
BattleSpotRating = 4,
|
|
BattleSpotSpecial = 5,
|
|
UNUSED = 6,
|
|
JP1 = 7,
|
|
JP2 = 8,
|
|
BROKEN = 9,
|
|
}
|
|
|
|
public enum BVStyle
|
|
{
|
|
Single = 0,
|
|
Double = 1,
|
|
Triple = 2,
|
|
Rotation = 3,
|
|
Multi = 4,
|
|
}
|
|
}
|
|
}
|