using System; using System.Collections.Generic; using System.Linq; // ReSharper disable UnusedType.Local namespace PKHeX.Core { public sealed class BV6 : BattleVideo { internal const int SIZE = 0x2E60; private const string NPC = "NPC"; private readonly byte[] Data; private const int PlayerCount = 4; public override IReadOnlyList BattlePKMs => PlayerTeams.SelectMany(t => t).ToArray(); public override int Generation => 6; internal new static bool IsValid(byte[] data) { if (data.Length != SIZE) return false; return BitConverter.ToUInt64(data, 0xE18) != 0 && BitConverter.ToUInt16(data, 0xE12) == 0; } public BV6(byte[] data) => Data = (byte[])data.Clone(); public int Mode { get => Data[0x00]; set => Data[0x00] = (byte)value; } public int Style { get => Data[0x01]; set => Data[0x01] = (byte)value; } public string Debug1 { get => StringConverter.GetString6(Data, 0x6, 0x1A); set => StringConverter.SetString6(value, 12, 13).CopyTo(Data, 0x6); } public string Debug2 { get => StringConverter.GetString6(Data, 0x50, 0x1A); set => StringConverter.SetString6(value, 12, 13).CopyTo(Data, 0x50); } public ulong RNGConst1 { get => BitConverter.ToUInt64(Data, 0x1A0); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1A0); } public ulong RNGConst2 { get => BitConverter.ToUInt64(Data, 0x1A4); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1A4); } public ulong RNGSeed1 { get => BitConverter.ToUInt64(Data, 0x1A8); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1A8); } public ulong RNGSeed2 { get => BitConverter.ToUInt64(Data, 0x1B0); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1B0); } public int Background { get => BitConverter.ToInt32(Data, 0x1BC); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1BC); } public int Unk1CE { get => BitConverter.ToUInt16(Data, 0x1CE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1CE); } public int IntroID { get => BitConverter.ToUInt16(Data, 0x1E4); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1E4); } public int MusicID { get => BitConverter.ToUInt16(Data, 0x1F0); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1F0); } public string[] GetPlayerNames() { string[] trainers = new string[PlayerCount]; for (int i = 0; i < PlayerCount; i++) { var str = StringConverter.GetString6(Data, 0xEC + (0x1A * i), 0x1A); trainers[i] = string.IsNullOrWhiteSpace(str) ? NPC : str; } return trainers; } public void SetPlayerNames(IReadOnlyList value) { if (value.Count != PlayerCount) return; for (int i = 0; i < PlayerCount; i++) { string tr = value[i] == NPC ? string.Empty : value[i]; StringConverter.SetString6(tr, 12, 13).CopyTo(Data, 0xEC + (0x1A * i)); } } public IReadOnlyList PlayerTeams { get { var Teams = new PKM[PlayerCount][]; for (int t = 0; t < PlayerCount; t++) Teams[t] = GetTeam(t); return Teams; } set { var Teams = value; for (int t = 0; t < PlayerCount; t++) SetTeam(Teams[t], t); } } public PKM[] GetTeam(int t) { var team = new PKM[6]; const int start = 0xE18; for (int p = 0; p < 6; p++) { int offset = start + (PokeCrypto.SIZE_6PARTY * ((t * 6) + p)); offset += 8 * (((t * 6) + p) / 6); // 8 bytes padding between teams team[p] = new PK6(Data.Slice(offset, PokeCrypto.SIZE_6PARTY)); } return team; } public void SetTeam(IReadOnlyList team, int t) { const int start = 0xE18; for (int p = 0; p < 6; p++) { int offset = start + (PokeCrypto.SIZE_6PARTY * ((t * 6) + p)); offset += 8 * (((t * 6) + p) / 6); // 8 bytes padding between teams team[p].EncryptedPartyData.CopyTo(Data, offset); } } public int MatchYear { get => BitConverter.ToUInt16(Data, 0x2E50); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E50); } public int MatchDay { get => Data[0x2E52]; set => Data[0x2E52] = (byte)value; } public int MatchMonth { get => Data[0x2E53]; set => Data[0x2E53] = (byte)value; } public int MatchHour { get => Data[0x2E54]; set => Data[0x2E54] = (byte)value; } public int MatchMinute { get => Data[0x2E55]; set => Data[0x2E55] = (byte)value; } public int MatchSecond { get => Data[0x2E56]; set => Data[0x2E56] = (byte)value; } public int MatchFlags { get => Data[0x2E57]; set => Data[0x2E57] = (byte)value; } public int UploadYear { get => BitConverter.ToUInt16(Data, 0x2E58); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E58); } public int UploadDay { get => Data[0x2E5A]; set => Data[0x2E5A] = (byte)value; } public int UploadMonth { get => Data[0x2E5B]; set => Data[0x2E5B] = (byte)value; } public int UploadHour { get => Data[0x2E5C]; set => Data[0x2E5C] = (byte)value; } public int UploadMinute { get => Data[0x2E5D]; set => Data[0x2E5D] = (byte)value; } public int UploadSecond { get => Data[0x2E5E]; set => Data[0x2E5E] = (byte)value; } public int UploadFlags { get => Data[0x2E5F]; set => Data[0x2E5F] = (byte)value; } public DateTime? MatchStamp { get { if (!DateUtil.IsDateValid(MatchYear, MatchMonth, MatchDay)) return null; return new DateTime(MatchYear, MatchMonth, MatchDay, MatchHour, MatchMinute, MatchSecond); } set { if (value.HasValue) { MatchYear = value.Value.Year; MatchDay = value.Value.Day; MatchMonth = value.Value.Month; MatchHour = value.Value.Hour; MatchMinute = value.Value.Minute; MatchSecond = value.Value.Second; } else { MatchYear = MatchDay = MatchMonth = MatchHour = MatchMinute = MatchSecond = MatchFlags = 0; } } } public DateTime? UploadStamp { get { if (!DateUtil.IsDateValid(UploadYear, UploadMonth, UploadDay)) return null; return new DateTime(UploadYear, UploadMonth, UploadDay, UploadHour, UploadMinute, UploadSecond); } set { if (value.HasValue) { UploadYear = value.Value.Year; UploadDay = value.Value.Day; UploadMonth = value.Value.Month; UploadHour = value.Value.Hour; UploadMinute = value.Value.Minute; UploadSecond = value.Value.Second; } else { UploadYear = UploadDay = UploadMonth = UploadHour = UploadMinute = UploadSecond = UploadFlags = 0; } } } private enum TurnAction { None = 0, Fight = 1, Unk2 = 2, Switch = 3, Run = 4, Unk5 = 5, Rotate = 6, Unk7 = 7, MegaEvolve = 8, } private enum TurnTarget { U0 = 0, U1 = 1, U2 = 2, U3 = 3, U4 = 4, U5 = 5, U6 = 6, U7 = 7, U8 = 8, U9 = 9, OppositeEnemy, U11 = 11, U12 = 12, U13 = 13, AllExceptUser = 14, Everyone = 15, } private enum TurnRotate { None, Right, Left, Unk3, } public enum BVType { Link = 0, Maison = 1, SuperMaison = 2, BattleSpotFree = 3, BattleSpotRating = 4, BattleSpotSpecial = 5, UNUSED = 6, JP1 = 7, JP2 = 8, BROKEN = 9, } public enum BVStyle { Single = 0, Double = 1, Triple = 2, Rotation = 3, Multi = 4, } } }