PKHeX/Resources/text/es/lang_es.txt
2016-07-17 11:38:19 -07:00

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! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = English
! lang_jp.txt = Japanese
! lang_fr.txt = French
! lang_de.txt = German
! lang_es.txt = Spanish
! lang_it.txt = Italian
! lang_ko.txt = Korean
! lang_zh.txt = Chinese
! lang_pt.txt = Portuguese
! Make sure that each edit has a ' = ' between Control name and new Text!
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
! Main = PKHeX
- Change stuff below this line, not above.
---------------------Menu Strip------------------------
Menu_File = Archivo
Menu_Open = Abrir...
Menu_Save = Guardar PKM...
Menu_ExportSAV = Guardar SAV...
Menu_ExportMAIN = Guardar main
Menu_ExportBAK = Guardar BAK
Menu_Exit = Salir
--
Menu_Tools = Útiles
Menu_Showdown = Showdown
Menu_ShowdownImportPKM = Import Set from Clipboard
Menu_ShowdownExportPKM = Export Set to Clipboard
Menu_ShowdownExportParty = Export Party to Clipboard
Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard
Menu_CyberGadget = CyberGadget
Menu_OpenTemp = Abrir carpeta Temp
Menu_OpenCache = Abrir carpeta Cache
Menu_Data = Data
Menu_LoadBoxes = Cargar Cajas
Menu_DumpBoxes = Exportar Cajas
Menu_Report = Reporte de la caja
Menu_Database = PKM Database
Menu_Other = Otro
Menu_OpenSDF = Abrir carpeta SaveDataFiler
Menu_OpenSDB = Abrir carpeta SaveDataBackup
--
Menu_Options = Opciones
Menu_Language = Idioma
Menu_Modify = Ajuste a SAV
Menu_ModifyDex = Modificar Pokédex
Menu_ModifyPKM = Modificar PKM Info
Menu_Unicode = Unicode
Menu_About = Sobre PKHeX
--------------------Context Menus----------------------
mnuView = Ver
mnuSet = Colocar
mnuDelete = Borrar
mnu2View = Ver
--------------------Main Tab Data----------------------
Tab_Main = Inicio
Label_PID = PID:
BTN_RerollPID = Generar
Label_Species = Especie:
CHK_Nicknamed = Apodo:
Label_EXP = EXP:
Label_CurLevel = Nivel:
Label_Nature = Naturaleza:
Label_HeldItem = Objeto Equipado:
Label_Friendship = Felicidad:
Label_Form = Forma:
Label_Ability = Habilidad:
Label_Language = Idioma:
CHK_IsEgg = Es Huevo
CHK_Infected = Infectado
CHK_Cured = Curado
Label_PKRS = PkRs:
Label_PKRSdays = d:
Label_Country = País:
Label_SubRegion = Sub Region:
Label_3DSRegion = 3DS Region:
---------------------Met Tab Data-----------------------
Tab_Met = Conocido
Label_OriginGame = Juego Original:
Label_MetLocation = Lugar:
Label_Ball = Bola:
Label_MetLevel = Nivel:
Label_MetDate = Fecha:
Label_EncounterType = Encuentro:
CHK_Fateful = Encuentro Fatídico
---------------------Egg Met Data-----------------------
CHK_AsEgg = Como huevo
GB_EggConditions = Condiciones del huevo
Label_EggLocation = Lugar:
Label_EggDate = Fecha:
--------------------Stats Tab Data----------------------
Tab_Stats = Estadísticas
Label_IVs = IVs
Label_EVs = EVs
Label_Stats = Estadísticas
Label_HP = PS:
Label_ATK = Atq:
Label_DEF = Def:
Label_SPA = Atq E:
Label_SPD = Def E:
Label_SPE = Velo:
Label_Total = Total:
Label_HiddenPowerPrefix = Poder Oculto Tipo:
Label_CharacteristicPrefix = Características:
BTN_RandomIVs = Randomizar IVs
BTN_RandomEVs = Randomizar EVs
Label_ContestStats = Estadísticas de concurso
Label_Cool = Carisma
Label_Beauty = Belleza
Label_Cute = Dulzura
Label_Smart = Ingenio
Label_Tough = Dureza
Label_Sheen = Brillo
-------------------Attacks Tab Data---------------------
Tab_Attacks = Ataques
GB_CurrentMoves = Ataques Actuales
Label_CurPP = PP
Label_PPups = Más PP
GB_RelearnMoves = Recordar Movimientos
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = EO/Misc
GB_OT = Trainer Information
Label_TID = ID:
Label_SID = IDS:
Label_OT = EO:
GB_nOT = Ultimo dueño (no OT)
Label_PrevOT = OT:
GB_ExtraBytes = Bytes Extras
GB_Markings = Marcas
BTN_Ribbons = Listones
BTN_Medals = Medales
BTN_History = Memorias
Label_EncryptionConstant = Constante de Encryption:
BTN_RerollEC = Generar
-----------------Save Data Interface--------------------
Tab_Box = Caja
Tab_PartyBattle = Caja de combate
Tab_Other = Otro
Tab_SAV = SAV
B_OpenPokePuffs = Pokélito
B_OpenItemPouch = Objeto
B_OpenTrainerInfo = Info del Entrenador
B_OpenBoxLayout = Box Layout
B_OpenWondercards = Tarjetas Misteriosas
B_OpenBerryField = Cultivo de Bayas
B_OpenOPowers = Poder O
B_OpenEventFlags = Event Flags
B_OpenPokedex = Pokédex
B_OpenSuperTraining = Super Train
--
B_OpenSecretBase = Secret Base
--------------------Tab Internals-----------------------
L_Party = Equipo:
L_BattleBox = Caja de Combate:
L_ReadOnlyPBB = Sólo leer.
GB_Daycare = Guardería
GB_GTS = GTS
GB_Fused = Fusionado
GB_SUBE = Viejo
DayCare_HasEgg = Huevo Disponible
L_DaycareSeed = Seed
L_ReadOnlyOther = Sólo leer.
B_JPEG = Guardar PGL .JPEG
B_OpenHallofFame = Hall de la fama
B_OUTPasserby = Transeúntes
B_VerifyCHK = Checksums
B_SaveBoxBin = Save Box Data++
L_GameSync = Game Sync ID:
L_Secure1 = Secure Value 1:
L_Secure2 = Secure Value 2:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! RibbonEditor = Ribbon Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
BTN_All = Dar todos
BTN_None = Quitar todos
BTN_Cancel = Cancelar
BTN_Save = Guardar
----------------------Ribbons--------------------------
L_RibbonChampionKalos = Campeón de Kalos
L_RibbonChampionG3Hoenn = Campeón de Hoenn (RSE)
L_RibbonChampionSinnoh = Campeón de Sinnoh
L_RibbonBestFriends = Afecto
L_RibbonTraining = Ejercicio
L_RibbonBattlerSkillful = Figura del Combate
L_RibbonBattlerExpert = Experto del Combate
L_RibbonEffort = Esfuerzo
L_RibbonAlert = Alerta
L_RibbonShock = Impacto
L_RibbonDowncast = Abatimiento
L_RibbonCareless = Descuido
L_RibbonRelax = Relax
L_RibbonSnooze = Cabezada
L_RibbonSmile = Sonrisa
L_RibbonGorgeous = Maravilla
L_RibbonRoyal = Realeza
L_RibbonGorgeousRoyal = Realeza Maravila
L_RibbonArtist = Artista
L_RibbonFootprint = Huella
L_RibbonRecord = Récord
L_RibbonLegend = Leyenda
L_RibbonCountry = Campo
L_RibbonNational = Nacional
L_RibbonEarth = Planeta
L_RibbonWorld = Mundo
L_RibbonClassic = Clásica
L_RibbonPremier = Principal
L_RibbonEvent = Evento
L_RibbonBirthday = Cumpleaños
L_RibbonSpecial = Especial
L_RibbonSouvenir = Recuerdo
L_RibbonWishing = Deseo
L_RibbonChampionBattle = Campeón de Torneo
L_RibbonChampionRegional = Campeón de Área
L_RibbonChampionNational = Campeón Nacional
L_RibbonChampionWorld = Campeón Mundial
L_RibbonCountMemoryContest = Cintas de concursos anteriores
L_RibbonCountMemoryBattle = Cintas de batallas anteriores
L_RibbonChampionG6Hoenn = Hoenn Champion (ORAS)
L_RibbonContestStar = Contest Star
L_RibbonMasterCoolness = Coolness Master
L_RibbonMasterBeauty = Beauty Master
L_RibbonMasterCuteness = Cuteness Master
L_RibbonMasterCleverness = Cleverness Master
L_RibbonMasterToughness = Toughness Master
----------------Contest/Battle (PAST)-------------------
L_RibbonG3Cool = Cool (G3)
L_RibbonG3CoolSuper = Cool Super
L_RibbonG3CoolHyper = Cool Hyper
L_RibbonG3CoolMaster = Cool Master
L_RibbonG3Beauty = Beauty (G3)
L_RibbonG3BeautySuper = Beauty Super
L_RibbonG3BeautyHyper = Beauty Hyper
L_RibbonG3BeautyMaster = Beauty Master
L_RibbonG3Cute = Cute (G3)
L_RibbonG3CuteSuper = Cute Super
L_RibbonG3CuteHyper = Cute Hyper
L_RibbonG3CuteMaster = Cute Master
L_RibbonG3Smart = Smart (G3)
L_RibbonG3SmartSuper = Smart Super
L_RibbonG3SmartHyper = Smart Hyper
L_RibbonG3SmartMaster = Smart Master
L_RibbonG3Tough = Tough (G3)
L_RibbonG3ToughSuper = Tough Super
L_RibbonG3ToughHyper = Tough Hyper
L_RibbonG3ToughMaster = Tough Master
L_RibbonG4Cool = Cool (G4)
L_RibbonG4CoolGreat = Cool Great
L_RibbonG4CoolUltra = Cool Ultra
L_RibbonG4CoolMaster = Cool Master
L_RibbonG4Beauty = Beauty (G4)
L_RibbonG4BeautyGreat = Beauty Great
L_RibbonG4BeautyUltra = Beauty Ultra
L_RibbonG4BeautyMaster = Beauty Master
L_RibbonG4Cute = Cute (G4)
L_RibbonG4CuteGreat = Cute Great
L_RibbonG4CuteUltra = Cute Ultra
L_RibbonG4CuteMaster = Cute Master
L_RibbonG4Smart = Smart (G4)
L_RibbonG4SmartGreat = Smart Great
L_RibbonG4SmartUltra = Smart Ultra
L_RibbonG4SmartMaster = Smart Master
L_RibbonG4Tough = Tough (G4)
L_RibbonG4ToughGreat = Tough Great
L_RibbonG4ToughUltra = Tough Ultra
L_RibbonG4ToughMaster = Tough Master
L_RibbonWinning = Winning
L_RibbonVictory = Victory
L_RibbonAbility = Ability
L_RibbonAbilityGreat = Great Ability
L_RibbonAbilityDouble = Double Ability
L_RibbonAbilityMulti = Multi Ability
L_RibbonAbilityPair = Pair Ability
L_RibbonAbilityWorld = World Ability
L_RibbonCountG3Cool = Cool
L_RibbonCountG3Beauty = Beauty
L_RibbonCountG3Cute = Cute
L_RibbonCountG3Smart = Smart
L_RibbonCountG3Tough = Tough
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SuperTrainingEditor = Medal Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
B_All = Give All
B_None = Remove All
B_Cancel = Cancel
B_Save = Save
------------------Super Training-----------------------
L_SuperTraining = Superentrenamiento Normal
L_SuperTrain1_HP = Nv. 1: PS
L_SuperTrain1_ATK = Nv. 1: Atq
L_SuperTrain1_DEF = Nv. 1: Def
L_SuperTrain1_SPA = Nv. 1: AtE
L_SuperTrain1_SPD = Nv. 1: DfE
L_SuperTrain1_SPE = Nv. 1: Vel
L_SuperTrain2_HP = Nv. 2: PS
L_SuperTrain2_ATK = Nv. 2: Atq
L_SuperTrain2_DEF = Nv. 2: Def
L_SuperTrain2_SPA = Nv. 2: AtE
L_SuperTrain2_SPD = Nv. 2: DfE
L_SuperTrain2_SPE = Nv. 2: Vel
L_SuperTrain3_HP = Nv. 3: PS
L_SuperTrain3_ATK = Nv. 3: Atq
L_SuperTrain3_DEF = Nv. 3: Def
L_SuperTrain3_SPA = Nv. 3: AtE
L_SuperTrain3_SPD = Nv. 3: DfE
L_SuperTrain3_SPE = Nv. 3: Vel
CHK_Secret = Superentrenamiento
L_SuperTrain4_1 = Nv. 4: Dificultad tras otra
L_SuperTrain5_1 = Nv. 5: Hoja
L_SuperTrain5_2 = Nv. 5: Fuego
L_SuperTrain5_3 = Nv. 5: Agua
L_SuperTrain5_4 = Nv. 5: Evasivas
L_SuperTrain6_1 = Nv. 6: Contraataque
L_SuperTrain6_2 = Nv. 6: Agilidad
L_SuperTrain6_3 = Nv. 6: Ristras
L_SuperTrain7_1 = Nv. 7: Scatterbug
L_SuperTrain7_2 = Nv. 7: Bombardeo
L_SuperTrain7_3 = Nv. 7: Hydreigon
L_SuperTrain8_1 = Nv. 8: X/Y
---
L_Bag = Last Used Bag:
L_Hits = Hits Remaining:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! MemoryAmie
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Cancelar
BTN_Save = Guardar
L_Handler = Manejador Actual:
-
Tab_OTMemory = Memorias con: EO
L_OT_Friendship = Amistad:
L_OT_Affection = Cariño:
Tab_CTMemory = Memorias con: notEO
L_CT_Friendship = Amistad:
L_cT_Affection = Cariño:
Tab_Residence = Residencia
--
--
L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ;
! End