! PKHeX Interface Customization File ! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable. ! lang_en.txt = English ! lang_jp.txt = Japanese ! lang_fr.txt = French ! lang_de.txt = German ! lang_es.txt = Spanish ! lang_it.txt = Italian ! lang_ko.txt = Korean ! lang_zh.txt = Chinese ! lang_pt.txt = Portuguese ! Make sure that each edit has a ' = ' between Control name and new Text! ! ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below. ! Main = PKHeX - Change stuff below this line, not above. ---------------------Menu Strip------------------------ Menu_File = Archivo Menu_Open = Abrir... Menu_Save = Guardar PKM... Menu_ExportSAV = Guardar SAV... Menu_ExportMAIN = Guardar main Menu_ExportBAK = Guardar BAK Menu_Exit = Salir -- Menu_Tools = Útiles Menu_Showdown = Showdown Menu_ShowdownImportPKM = Import Set from Clipboard Menu_ShowdownExportPKM = Export Set to Clipboard Menu_ShowdownExportParty = Export Party to Clipboard Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard Menu_CyberGadget = CyberGadget Menu_OpenTemp = Abrir carpeta Temp Menu_OpenCache = Abrir carpeta Cache Menu_Data = Data Menu_LoadBoxes = Cargar Cajas Menu_DumpBoxes = Exportar Cajas Menu_Report = Reporte de la caja Menu_Database = PKM Database Menu_Other = Otro Menu_OpenSDF = Abrir carpeta SaveDataFiler Menu_OpenSDB = Abrir carpeta SaveDataBackup -- Menu_Options = Opciones Menu_Language = Idioma Menu_Modify = Ajuste a SAV Menu_ModifyDex = Modificar Pokédex Menu_ModifyPKM = Modificar PKM Info Menu_Unicode = Unicode Menu_About = Sobre PKHeX --------------------Context Menus---------------------- mnuView = Ver mnuSet = Colocar mnuDelete = Borrar mnu2View = Ver --------------------Main Tab Data---------------------- Tab_Main = Inicio Label_PID = PID: BTN_RerollPID = Generar Label_Species = Especie: CHK_Nicknamed = Apodo: Label_EXP = EXP: Label_CurLevel = Nivel: Label_Nature = Naturaleza: Label_HeldItem = Objeto Equipado: Label_Friendship = Felicidad: Label_Form = Forma: Label_Ability = Habilidad: Label_Language = Idioma: CHK_IsEgg = Es Huevo CHK_Infected = Infectado CHK_Cured = Curado Label_PKRS = PkRs: Label_PKRSdays = d: Label_Country = País: Label_SubRegion = Sub Region: Label_3DSRegion = 3DS Region: ---------------------Met Tab Data----------------------- Tab_Met = Conocido Label_OriginGame = Juego Original: Label_MetLocation = Lugar: Label_Ball = Bola: Label_MetLevel = Nivel: Label_MetDate = Fecha: Label_EncounterType = Encuentro: CHK_Fateful = Encuentro Fatídico ---------------------Egg Met Data----------------------- CHK_AsEgg = Como huevo GB_EggConditions = Condiciones del huevo Label_EggLocation = Lugar: Label_EggDate = Fecha: --------------------Stats Tab Data---------------------- Tab_Stats = Estadísticas Label_IVs = IVs Label_EVs = EVs Label_Stats = Estadísticas Label_HP = PS: Label_ATK = Atq: Label_DEF = Def: Label_SPA = Atq E: Label_SPD = Def E: Label_SPE = Velo: Label_Total = Total: Label_HiddenPowerPrefix = Poder Oculto Tipo: Label_CharacteristicPrefix = Características: BTN_RandomIVs = Randomizar IVs BTN_RandomEVs = Randomizar EVs Label_ContestStats = Estadísticas de concurso Label_Cool = Carisma Label_Beauty = Belleza Label_Cute = Dulzura Label_Smart = Ingenio Label_Tough = Dureza Label_Sheen = Brillo -------------------Attacks Tab Data--------------------- Tab_Attacks = Ataques GB_CurrentMoves = Ataques Actuales Label_CurPP = PP Label_PPups = Más PP GB_RelearnMoves = Recordar Movimientos -------------------OT/Misc Tab Data--------------------- Tab_OTMisc = EO/Misc GB_OT = Trainer Information Label_TID = ID: Label_SID = IDS: Label_OT = EO: GB_nOT = Ultimo dueño (no OT) Label_PrevOT = OT: GB_ExtraBytes = Bytes Extras GB_Markings = Marcas BTN_Ribbons = Listones BTN_Medals = Medales BTN_History = Memorias Label_EncryptionConstant = Constante de Encryption: BTN_RerollEC = Generar -----------------Save Data Interface-------------------- Tab_Box = Caja Tab_PartyBattle = Caja de combate Tab_Other = Otro Tab_SAV = SAV B_OpenPokePuffs = ‎Pokélito B_OpenItemPouch = Objeto B_OpenTrainerInfo = Info del Entrenador B_OpenBoxLayout = Box Layout B_OpenWondercards = Tarjetas Misteriosas B_OpenBerryField = Cultivo de Bayas B_OpenOPowers = Poder O B_OpenEventFlags = Event Flags B_OpenPokedex = Pokédex B_OpenSuperTraining = Super Train -- B_OpenSecretBase = Secret Base --------------------Tab Internals----------------------- L_Party = Equipo: L_BattleBox = Caja de Combate: L_ReadOnlyPBB = Sólo leer. GB_Daycare = Guardería GB_GTS = GTS GB_Fused = Fusionado GB_SUBE = Viejo DayCare_HasEgg = Huevo Disponible L_DaycareSeed = Seed L_ReadOnlyOther = Sólo leer. B_JPEG = Guardar PGL .JPEG B_OpenHallofFame = Hall de la fama B_OUTPasserby = Transeúntes B_VerifyCHK = Checksums B_SaveBoxBin = Save Box Data++ L_GameSync = Game Sync ID: L_Secure1 = Secure Value 1: L_Secure2 = Secure Value 2: ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! RibbonEditor = Ribbon Editor - Change stuff below this line, not above. ----------------------Buttons-------------------------- BTN_All = Dar todos BTN_None = Quitar todos BTN_Cancel = Cancelar BTN_Save = Guardar ----------------------Ribbons-------------------------- L_RibbonChampionKalos = Campeón de Kalos L_RibbonChampionG3Hoenn = Campeón de Hoenn (RSE) L_RibbonChampionSinnoh = Campeón de Sinnoh L_RibbonBestFriends = Afecto L_RibbonTraining = Ejercicio L_RibbonBattlerSkillful = Figura del Combate L_RibbonBattlerExpert = Experto del Combate L_RibbonEffort = Esfuerzo L_RibbonAlert = Alerta L_RibbonShock = Impacto L_RibbonDowncast = Abatimiento L_RibbonCareless = Descuido L_RibbonRelax = Relax L_RibbonSnooze = Cabezada L_RibbonSmile = Sonrisa L_RibbonGorgeous = Maravilla L_RibbonRoyal = Realeza L_RibbonGorgeousRoyal = Realeza Maravila L_RibbonArtist = Artista L_RibbonFootprint = Huella L_RibbonRecord = Récord L_RibbonLegend = Leyenda L_RibbonCountry = Campo L_RibbonNational = Nacional L_RibbonEarth = Planeta L_RibbonWorld = Mundo L_RibbonClassic = Clásica L_RibbonPremier = Principal L_RibbonEvent = Evento L_RibbonBirthday = Cumpleaños L_RibbonSpecial = Especial L_RibbonSouvenir = Recuerdo L_RibbonWishing = Deseo L_RibbonChampionBattle = Campeón de Torneo L_RibbonChampionRegional = Campeón de Área L_RibbonChampionNational = Campeón Nacional L_RibbonChampionWorld = Campeón Mundial L_RibbonCountMemoryContest = Cintas de concursos anteriores L_RibbonCountMemoryBattle = Cintas de batallas anteriores L_RibbonChampionG6Hoenn = Hoenn Champion (ORAS) L_RibbonContestStar = Contest Star L_RibbonMasterCoolness = Coolness Master L_RibbonMasterBeauty = Beauty Master L_RibbonMasterCuteness = Cuteness Master L_RibbonMasterCleverness = Cleverness Master L_RibbonMasterToughness = Toughness Master ----------------Contest/Battle (PAST)------------------- L_RibbonG3Cool = Cool (G3) L_RibbonG3CoolSuper = Cool Super L_RibbonG3CoolHyper = Cool Hyper L_RibbonG3CoolMaster = Cool Master L_RibbonG3Beauty = Beauty (G3) L_RibbonG3BeautySuper = Beauty Super L_RibbonG3BeautyHyper = Beauty Hyper L_RibbonG3BeautyMaster = Beauty Master L_RibbonG3Cute = Cute (G3) L_RibbonG3CuteSuper = Cute Super L_RibbonG3CuteHyper = Cute Hyper L_RibbonG3CuteMaster = Cute Master L_RibbonG3Smart = Smart (G3) L_RibbonG3SmartSuper = Smart Super L_RibbonG3SmartHyper = Smart Hyper L_RibbonG3SmartMaster = Smart Master L_RibbonG3Tough = Tough (G3) L_RibbonG3ToughSuper = Tough Super L_RibbonG3ToughHyper = Tough Hyper L_RibbonG3ToughMaster = Tough Master L_RibbonG4Cool = Cool (G4) L_RibbonG4CoolGreat = Cool Great L_RibbonG4CoolUltra = Cool Ultra L_RibbonG4CoolMaster = Cool Master L_RibbonG4Beauty = Beauty (G4) L_RibbonG4BeautyGreat = Beauty Great L_RibbonG4BeautyUltra = Beauty Ultra L_RibbonG4BeautyMaster = Beauty Master L_RibbonG4Cute = Cute (G4) L_RibbonG4CuteGreat = Cute Great L_RibbonG4CuteUltra = Cute Ultra L_RibbonG4CuteMaster = Cute Master L_RibbonG4Smart = Smart (G4) L_RibbonG4SmartGreat = Smart Great L_RibbonG4SmartUltra = Smart Ultra L_RibbonG4SmartMaster = Smart Master L_RibbonG4Tough = Tough (G4) L_RibbonG4ToughGreat = Tough Great L_RibbonG4ToughUltra = Tough Ultra L_RibbonG4ToughMaster = Tough Master L_RibbonWinning = Winning L_RibbonVictory = Victory L_RibbonAbility = Ability L_RibbonAbilityGreat = Great Ability L_RibbonAbilityDouble = Double Ability L_RibbonAbilityMulti = Multi Ability L_RibbonAbilityPair = Pair Ability L_RibbonAbilityWorld = World Ability L_RibbonCountG3Cool = Cool L_RibbonCountG3Beauty = Beauty L_RibbonCountG3Cute = Cute L_RibbonCountG3Smart = Smart L_RibbonCountG3Tough = Tough ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SuperTrainingEditor = Medal Editor - Change stuff below this line, not above. ----------------------Buttons-------------------------- B_All = Give All B_None = Remove All B_Cancel = Cancel B_Save = Save ------------------Super Training----------------------- L_SuperTraining = Superentrenamiento Normal L_SuperTrain1_HP = Nv. 1: PS L_SuperTrain1_ATK = Nv. 1: Atq L_SuperTrain1_DEF = Nv. 1: Def L_SuperTrain1_SPA = Nv. 1: AtE L_SuperTrain1_SPD = Nv. 1: DfE L_SuperTrain1_SPE = Nv. 1: Vel L_SuperTrain2_HP = Nv. 2: PS L_SuperTrain2_ATK = Nv. 2: Atq L_SuperTrain2_DEF = Nv. 2: Def L_SuperTrain2_SPA = Nv. 2: AtE L_SuperTrain2_SPD = Nv. 2: DfE L_SuperTrain2_SPE = Nv. 2: Vel L_SuperTrain3_HP = Nv. 3: PS L_SuperTrain3_ATK = Nv. 3: Atq L_SuperTrain3_DEF = Nv. 3: Def L_SuperTrain3_SPA = Nv. 3: AtE L_SuperTrain3_SPD = Nv. 3: DfE L_SuperTrain3_SPE = Nv. 3: Vel CHK_Secret = Superentrenamiento L_SuperTrain4_1 = Nv. 4: Dificultad tras otra L_SuperTrain5_1 = Nv. 5: Hoja L_SuperTrain5_2 = Nv. 5: Fuego L_SuperTrain5_3 = Nv. 5: Agua L_SuperTrain5_4 = Nv. 5: Evasivas L_SuperTrain6_1 = Nv. 6: Contraataque L_SuperTrain6_2 = Nv. 6: Agilidad L_SuperTrain6_3 = Nv. 6: Ristras L_SuperTrain7_1 = Nv. 7: Scatterbug L_SuperTrain7_2 = Nv. 7: Bombardeo L_SuperTrain7_3 = Nv. 7: Hydreigon L_SuperTrain8_1 = Nv. 8: X/Y --- L_Bag = Last Used Bag: L_Hits = Hits Remaining: ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Memories / Amie UI Below ! MemoryAmie - Change stuff below this line, not above. ---------------------Bottom UI------------------------- BTN_Cancel = Cancelar BTN_Save = Guardar L_Handler = Manejador Actual: - Tab_OTMemory = Memorias con: EO L_OT_Friendship = Amistad: L_OT_Affection = Cariño: Tab_CTMemory = Memorias con: notEO L_CT_Friendship = Amistad: L_cT_Affection = Cariño: Tab_Residence = Residencia -- -- L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ; ! End