mirror of
https://github.com/kwsch/PKHeX
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41 lines
1.9 KiB
Markdown
41 lines
1.9 KiB
Markdown
PKHeX
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=====
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![License](https://img.shields.io/badge/License-GPLv3-blue.svg)
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Pokémon core series save editor, programmed in [C#](https://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29).
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Supports the following files:
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* Save files ("main", .sav)
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* Individual Pokémon entity files (.pk*)
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* Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk*
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* Importing teams from Decrypted Battle Videos (X/Y/OR/AS only)
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* Transferring from one generation to another, converting formats along the way.
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Data is displayed in a view which can be edited and saved.
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The interface can be translated with resource/external text files so that different languages can be supported.
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Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.
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Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler).
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## Screenshots
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![Main Window](http://i.imgur.com/QT3IxpR.png)
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## Building
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PKHeX is a Windows Forms application which requires .NET Framework v4.0.
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The executable can be built with any compiler that supports C# 6.0.
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## Dependencies
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PKHeX's QR code generation code is taken from [QRCoder](https://github.com/codebude/QRCoder), which is licensed under [the MIT license](https://github.com/codebude/QRCoder/blob/master/LICENSE.txt).
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### IDE
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PKHeX can be opened with IDEs such as [Visual Studio](https://www.visualstudio.com/) or [MonoDevelop](http://www.monodevelop.com/) by opening the .sln or .csproj file.
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### GNU/Linux
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On Debian, you can install MonoDevelop and [Mono](http://www.mono-project.com/) runtime with `sudo apt-get install monodevelop`. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).
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