PKHeX/PKHeX.Core/Saves/Substructures/Gen7/FestaFacility.cs

48 lines
2.6 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
public sealed class FestaFacility(Memory<byte> raw, int language)
{
public const int SIZE = 0x48;
private Span<byte> Data => raw.Span;
public int Type { get => Data[0x00]; set => Data[0x00] = (byte)value; }
public int Color { get => Data[0x01]; set => Data[0x01] = (byte)value; }
public bool IsIntroduced { get => Data[0x02] != 0; set => Data[0x02] = value ? (byte)1 : (byte)0; }
public byte Gender { get => Data[0x03]; set => Data[0x03] = value; }
public string OriginalTrainerName { get => StringConverter7.GetString(Data.Slice(0x04, 0x1A)); set => StringConverter7.SetString(Data.Slice(0x04, 0x1A), value, 12, language, StringConverterOption.ClearZero); }
private int MessageMeet { get => ReadUInt16LittleEndian(Data[0x1E..]); set => WriteUInt16LittleEndian(Data[0x1E..], (ushort)value); }
private int MessagePart { get => ReadUInt16LittleEndian(Data[0x20..]); set => WriteUInt16LittleEndian(Data[0x20..], (ushort)value); }
private int MessageMoved { get => ReadUInt16LittleEndian(Data[0x22..]); set => WriteUInt16LittleEndian(Data[0x22..], (ushort)value); }
private int MessageDisappointed { get => ReadUInt16LittleEndian(Data[0x24..]); set => WriteUInt16LittleEndian(Data[0x24..], (ushort)value); }
public int UsedLuckyRank { get => Data[0x26]; set => Data[0x26] = (byte)value; } // 1:a bit, 2:a whole lot, 3:a whole ton
public int UsedLuckyPlace { get => Data[0x27]; set => Data[0x27] = (byte)value; } // 1:GTS, ... 7:haunted house
public uint UsedFlags { get => ReadUInt32LittleEndian(Data[0x28..]); set => WriteUInt32LittleEndian(Data[0x28..], value); }
public uint UsedRandStat { get => ReadUInt32LittleEndian(Data[0x2C..]); set => WriteUInt32LittleEndian(Data[0x2C..], value); }
public int NPC { get => Math.Max(0, ReadInt32LittleEndian(Data[0x30..])); set => WriteInt32LittleEndian(Data[0x30..], Math.Max(0, value)); }
public Span<byte> TrainerFesID => Data.Slice(0x34, 0xC);
public void ClearTrainerFesID() => TrainerFesID.Clear();
public int ExchangeLeftCount { get => Data[0x40]; set => Data[0x40] = (byte)value; } // used when Type=Exchange
public int GetMessage(int index) => index switch
{
0 => MessageMeet,
1 => MessagePart,
2 => MessageMoved,
3 => MessageDisappointed,
_ => 0,
};
public int SetMessage(int index, ushort value) => index switch
{
0 => MessageMeet = value,
1 => MessagePart = value,
2 => MessageMoved = value,
3 => MessageDisappointed = value,
_ => -1,
};
}