PKHeX/PKHeX.Core/Legality/Encounters/Generator
Kurt 69ad16c30f Remove has move check for static encounters
Event Move special encounters are yielded after static encounters by the generator, so this iterator-picker will never behave as originally intended.

Since the encounter generator works fine for these events in its current form, we can just remove it. If we need to prefer GB era events before static, then we'd reinstate the priority and move the GenerateGBEvents before the static yielder.

bla bla bla this is just a cleanup from old preference code where we wanted to recognize the encounter as an event/trade as they're more recognizable. We just want to track the progress of the iterator so that g1/g2 follow a merged yielding order
2020-11-22 17:03:30 -08:00
..
EncounterCriteria.cs Minor refactoring 2020-09-06 10:53:13 -07:00
EncounterEggGenerator.cs Move more logic closer to where it's used 2020-11-02 14:46:26 -08:00
EncounterFinder.cs Remove relearn suggestion logic from relearn move verification 2020-11-07 12:25:15 -08:00
EncounterGenerator.cs Move Gen1/2 Encounter yielding to separate class 2020-09-05 10:07:02 -07:00
EncounterGenerator12.cs Remove has move check for static encounters 2020-11-22 17:03:30 -08:00
EncounterMatchRating.cs Move encounter matching logic to iencounterable 2018-12-27 01:00:08 -08:00
EncounterMovesetGenerator.cs Minor tweaks 2020-11-19 15:34:06 -08:00
EncounterOrder.cs Consolidate encounterlink into mysterygift 2019-01-12 23:50:31 -08:00
EncounterSlotGenerator.cs Update go slot list yield and move fetch 2020-11-18 21:34:40 -08:00
EncounterStaticGenerator.cs Prefer form match for suggested encounters 2020-10-19 11:54:59 -07:00
EncounterTradeGenerator.cs Consolidate EncounterTrade1 level objects 2020-11-22 16:19:03 -08:00
MysteryGiftGenerator.cs Refactoring some IEncounterable-type'd object initialization and original-generation evo chain (#2974) 2020-08-21 16:35:49 -07:00
PeekEnumerator.cs Minor clean 2020-09-06 11:24:54 -07:00