PKHeX/PKHeX.Core/Saves
Kurt b1ead9e630 Split StringConverter into smaller pieces
reduces loading time (don't have to allocate conversion arrays when
launching a gen7 game), and separates things to easier to manage
locations

reworks gen3 string encode/decode, no longer does 3->4->5 and 5->4->3;
instead goes straight to the end result without an intermediary format.

String sanitization should probably be broken up rather than reused, oh
well.
2019-03-20 21:50:44 -07:00
..
Blocks Relocate checksum/dexform logic 2019-03-16 12:01:21 -07:00
MemeCrypto More cleaning 2019-02-03 20:28:03 -08:00
Storage Relocate checksum/dexform logic 2019-03-16 12:01:21 -07:00
Substructures Split StringConverter into smaller pieces 2019-03-20 21:50:44 -07:00
Util Extract gc version IDs to separate logic 2019-03-16 16:48:38 -07:00
SAV1.cs Split StringConverter into smaller pieces 2019-03-20 21:50:44 -07:00
SAV2.cs Split StringConverter into smaller pieces 2019-03-20 21:50:44 -07:00
SAV3.cs Split StringConverter into smaller pieces 2019-03-20 21:50:44 -07:00
SAV3Colosseum.cs Split StringConverter into smaller pieces 2019-03-20 21:50:44 -07:00
SAV3GCMemoryCard.cs Fix incorrect block index ref 2019-03-07 17:30:50 -08:00
SAV3RSBox.cs Split StringConverter into smaller pieces 2019-03-20 21:50:44 -07:00
SAV3XD.cs Split StringConverter into smaller pieces 2019-03-20 21:50:44 -07:00
SAV4.cs Split StringConverter into smaller pieces 2019-03-20 21:50:44 -07:00
SAV4BR.cs Split StringConverter into smaller pieces 2019-03-20 21:50:44 -07:00
SAV5.cs Remove PKX.LCRNG method 2019-03-16 16:25:25 -07:00
SAV6.cs Relocate checksum/dexform logic 2019-03-16 12:01:21 -07:00
SAV7.cs Relocate checksum/dexform logic 2019-03-16 12:01:21 -07:00
SAV7b.cs Relocate checksum/dexform logic 2019-03-16 12:01:21 -07:00
SaveFile.cs Fix header'ed file export 2019-03-15 10:26:16 -07:00