PKHeX/PKHeX.Core/Legality/Moves
Kurt 7bd844d5c5 Move min level check for gen1/2 closer to move adder
Check per-evolution min level rather than basing it on the original encounter data.

Correctly parses stuff like a captured level 23 Nidorina that immediately evolves into Nidoqueen, then learns Body Slam.

Passing zero is better than passing 1, as 0 requires no value pushing.

tidy up method signatures in MoveLevelUp so that species is followed by form, and the lookups are textually aligned. Clarify "maxLevel" instead of max/lvl, same as min.
2021-07-22 21:25:15 -07:00
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Breeding Use range/index 2021-05-14 15:30:55 -07:00
GameData.cs Add Breeding move ordering logic, and use in legality analysis (#3183) 2021-04-04 18:30:01 -07:00
LearnInfo.cs Minor tweaks 2021-04-20 01:02:32 -07:00
LearnLookup.cs Unify concepts with different names 2020-12-10 20:42:30 -08:00
MoveEgg.cs Simplify shared egg move array get 2021-01-31 23:07:14 -08:00
MoveLevelUp.cs Move min level check for gen1/2 closer to move adder 2021-07-22 21:25:15 -07:00
MoveParseSource.cs Minor clean 2020-12-21 23:37:07 -08:00
MoveTechnicalMachine.cs Fix incorrect GameVersion reference 2021-06-09 22:56:19 -07:00
MoveTutor.cs Bake cosplay moves into the encounter template 2021-02-02 09:40:58 -08:00