PKHeX/PKX
Kurt 1c257c0a24 Implement PGF import->convert
Program should now be able to handle imported PGFs; due to no gen5 save
data being available, that data has to be fabricated. User has to enter
in their OT/ID/Version details, but a skeleton to make it legal is the
default data.
2015-12-25 14:08:43 -08:00
..
f1-Main.cs Implement PGF import->convert 2015-12-25 14:08:43 -08:00
f1-Main.Designer.cs Add Battle Box Lock indication 2015-12-17 19:56:21 -08:00
f1-Main.resx Reorganize & SAV Backup 2015-12-17 18:55:59 -08:00
f2-Text.cs Heavy refactoring 2015-09-20 20:34:09 -07:00
f2-Text.Designer.cs Prevent multiple instances of Special Characters 2014-12-19 20:22:15 -08:00
f2-Text.resx Adding Special Characters text entry 2014-12-11 21:44:05 -08:00
f3-MemoryAmie.cs Remove unnecessary submethod 2015-12-14 21:39:56 -08:00
f3-MemoryAmie.Designer.cs Memory Editor uses pk6 object & bugfixes 2015-09-28 21:11:03 -07:00
f3-MemoryAmie.resx Restructuring source arrangement 2014-08-01 10:33:12 -07:00
f4-RibbMedal.cs Update to use pk6 object 2015-09-23 22:46:22 -07:00
f4-RibbMedal.Designer.cs Update to use pk6 object 2015-09-23 22:46:22 -07:00
f4-RibbMedal.resx Add Distribution Super Training Flags 2015-01-17 09:36:48 -08:00