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Kurt 965039e258 Misc tweaks, fix slot8b ball
Fix Slot8b fallback ball not being Poké (was 0).

Swap eevee & none move sentinels; branch-if-zero easier for compiler.

Lift EV-any-above100 to be checked first; fetching personal and getting EXP is slower than checking 6 indexes in stack. Both branches would check. Most pokemon won't have EVs >100 as users flip through boxes in gen3/4.
2023-10-02 20:54:17 -07:00
.github Update 23.09.16 - Teal Mask 2023-09-15 23:36:21 -07:00
PKHeX.Core Misc tweaks, fix slot8b ball 2023-10-02 20:54:17 -07:00
PKHeX.Drawing Encounter Templates: Searching and Creating (#3955) 2023-08-12 16:01:16 -07:00
PKHeX.Drawing.Misc Update tera type icons 2023-07-08 19:03:33 -04:00
PKHeX.Drawing.PokeSprite Update 23.09.16 - Teal Mask 2023-09-15 23:36:21 -07:00
PKHeX.WinForms Add HoneyTree API 2023-09-28 17:35:29 -07:00
Tests/PKHeX.Core.Tests Misc tweaks 2023-09-26 09:32:49 -07:00
.editorconfig File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Added Jetbrains and updated Python in gitignore (#3660) 2022-11-27 14:57:10 -08:00
Directory.Build.props Update 23.09.25 2023-09-24 21:19:53 -07:00
icon.png Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
LICENSE Split up csproj PropertyGroup for nuget metadata (#3492) 2022-05-07 17:30:42 -07:00
PKHeX.sln Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
README.md Update README.md 2023-09-16 19:17:31 -04:00

PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", *.sav, *.dsv, *.dat, *.gci, *.bin)
  • GameCube Memory Card files (*.raw, *.bin) containing GC Pokémon savegames.
  • Individual Pokémon entity files (.pk*, *.ck3, *.xk3, *.pb7, *.sk2, *.bk4, *.rk4)
  • Mystery Gift files (*.pgt, *.pcd, *.pgf, .wc*) including conversion to .pk*
  • Importing GO Park entities (*.gp1) including conversion to .pb7
  • Importing teams from Decrypted 3DS Battle Videos
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

PKHeX expects save files that are not encrypted with console-specific keys. Use a savedata manager to import and export savedata from the console (Checkpoint, save_manager, JKSM, or SaveDataFiler).

We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET 7.0.

The executable can be built with any compiler that supports C# 11.

Build Configurations

Use the Debug or Release build configurations when building. There isn't any platform specific code to worry about!

Dependencies

PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.

PKHeX's shiny sprite collection is taken from pokesprite, which is licensed under the MIT license.

PKHeX's Pokémon Legends: Arceus sprite collection is taken from the National Pokédex - Icon Dex project and its abundance of collaborators and contributors.

IDE

PKHeX can be opened with IDEs such as Visual Studio by opening the .sln or .csproj file.