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https://github.com/kwsch/PKHeX
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95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
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Trash | ||
StringConverter.cs | ||
StringConverter2KOR.cs | ||
StringConverter3.cs | ||
StringConverter3GC.cs | ||
StringConverter4.cs | ||
StringConverter4GC.cs | ||
StringConverter4Util.cs | ||
StringConverter5.cs | ||
StringConverter6.cs | ||
StringConverter7.cs | ||
StringConverter7ZH.cs | ||
StringConverter8.cs | ||
StringConverter12.cs | ||
StringConverter12Transporter.cs | ||
StringConverter345.cs | ||
StringConverterOption.cs |