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https://github.com/kwsch/PKHeX
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Have `Shiny.Random` be `0`, so we can skip init on this field for EncounterStatic. Plus makes it a little less brittle for future expansion if shiny qualities change. |
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.. | ||
CheckMoveResult.cs | ||
CheckResult.cs | ||
EggMoves.cs | ||
IFixedAbilityNumber.cs | ||
IFixedBall.cs | ||
ILocation.cs | ||
IMoveset.cs | ||
IRelearn.cs | ||
ITrainerInfo.cs | ||
IVersion.cs | ||
LegalInfo.cs | ||
MoveSource.cs | ||
Shiny.cs | ||
SimpleTrainerInfo.cs |