PKHeX/PKHeX.Core
Kurt 93255efcb8 Disassociate Shiny enum from WC6 PIDType (#3461)
Have `Shiny.Random` be `0`, so we can skip init on this field for EncounterStatic. Plus makes it a little less brittle for future expansion if shiny qualities change.
2022-03-12 17:38:59 -08:00
..
Editing Master moveshop moves on set import 2022-03-07 21:45:46 -08:00
Game Minor clean 2022-03-05 18:13:31 -08:00
Legality Disassociate Shiny enum from WC6 PIDType (#3461) 2022-03-12 17:38:59 -08:00
MysteryGifts Disassociate Shiny enum from WC6 PIDType (#3461) 2022-03-12 17:38:59 -08:00
PersonalInfo Hide unavailable species for PLA saves (similar to LGPE) 2022-02-05 22:02:26 -08:00
PKM Fix pk2->pk1 nickname copy 2022-03-10 18:00:45 -08:00
Resources Update 22.03.01 2022-02-28 23:16:17 -08:00
Ribbons Update PKHeX.Core abstractions with latest logic 2022-02-04 17:35:15 -08:00
Saves Show rainbow bean index 2022-03-08 21:02:06 -08:00
Util Randomize seed for multithreaded rand 2022-03-06 12:23:11 -08:00
app.config Converted PKHeX.Core to .Net Standard 2017-05-11 23:34:18 -05:00
PKHeX.Core.csproj c#10: readonly record structs 2021-12-04 18:32:35 -08:00