PKHeX/PKHeX.Core/Saves/Substructures/Gen6/MyItem6AO.cs
Kurt fa9a809751
Encapsulate item pouch arrays/etc for finer control (#3860)
* Extract/encapsulate inventory legal arrays to interface+class

Hiding them behind methods allows these to be left as ReadOnlySpan<ushort> and thus never allocate on the heap.
Also refactors out some logic for checking if an item is legal.

End result feels more maintainable and is less bloaty (no more passing in a nullable func)

Batch editing
* Add HasType filter

```
=HasType=11
.HeldItem=Meadow Plate
```

slaps a meadow plate on any pkm with grass type
Use `=PersonalType1=11` for only primary grass types; only-secondary-type grass will not match it.
2023-04-16 12:58:07 -07:00

33 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core;
public sealed class MyItem6AO : MyItem
{
private const int HeldItem = 0; // 0
private const int KeyItem = 0x640; // 1
private const int TMHM = 0x7C0; // 2
private const int Medicine = 0x970; // 3, +2 items shift because 2 HMs added
private const int Berry = 0xA70; // 4
public MyItem6AO(SAV6AO SAV, int offset) : base(SAV) => Offset = offset;
public MyItem6AO(SAV6AODemo SAV, int offset) : base(SAV) => Offset = offset;
public override IReadOnlyList<InventoryPouch> Inventory
{
get
{
var info = ItemStorage6AO.Instance;
InventoryPouch4[] pouch =
{
new(InventoryType.Items, info, 999, Offset + HeldItem),
new(InventoryType.KeyItems, info, 1, Offset + KeyItem),
new(InventoryType.TMHMs, info, 1, Offset + TMHM),
new(InventoryType.Medicine, info, 999, Offset + Medicine),
new(InventoryType.Berries, info, 999, Offset + Berry),
};
return pouch.LoadAll(Data);
}
set => value.SaveAll(Data);
}
}