PKHeX/PKHeX.Core/Legality/Moves
Kurt 5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
..
Breeding potential revisions for gible (#3462) 2022-03-12 17:39:01 -08:00
GameData.cs Rename Silver SV->SI 2022-02-27 11:16:12 -08:00
LearnInfo.cs c#10: readonly record structs 2021-12-04 18:32:35 -08:00
LearnLookup.cs Unify concepts with different names 2020-12-10 20:42:30 -08:00
LearnVersion.cs c#10: readonly record structs 2021-12-04 18:32:35 -08:00
MoveEgg.cs Optimize bdsp eggmove bin 2022-02-28 18:24:11 -08:00
MoveLevelUp.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
MoveParseSource.cs Minor clean 2020-12-21 23:37:07 -08:00
MoveTechnicalMachine.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00
MoveTutor.cs HOME 2.0.0: Handle conversion behavior & restrictions (#3506) 2022-05-30 21:43:52 -07:00