PKHeX/PKHeX.Core/Saves/Substructures
Kurt 82309cf99d Use Memory<byte> for Gen4 saves
Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span.
2023-03-26 15:16:12 -07:00
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Battle Videos Skip initial cctor alloc on non-byte primitives (#3850) 2023-03-25 17:55:55 -07:00
Gen3 Skip initial cctor alloc on non-byte primitives (#3850) 2023-03-25 17:55:55 -07:00
Gen4 Use Memory<byte> for Gen4 saves 2023-03-26 15:16:12 -07:00
Gen5 Use span for savefile slot API 2023-03-25 23:14:50 -07:00
Gen6 Use span for savefile slot API 2023-03-25 23:14:50 -07:00
Gen7 Use span for savefile slot API 2023-03-25 23:14:50 -07:00
Gen8 Use span for savefile slot API 2023-03-25 23:14:50 -07:00
Gen9 Skip initial cctor alloc on non-byte primitives (#3850) 2023-03-25 17:55:55 -07:00
Gen12 Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
Inventory Add misc generic constraints 2023-03-25 23:28:28 -07:00
Mail Use Memory<byte> for Gen4 saves 2023-03-26 15:16:12 -07:00
Misc Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
PokeDex Use Memory<byte> for Gen4 saves 2023-03-26 15:16:12 -07:00
IEventFlagArray.cs Extract IMultiplayerSprite from SaveFile 2022-04-15 14:58:40 -07:00
IMultiplayerSprite.cs Extract IMultiplayerSprite from SaveFile 2022-04-15 14:58:40 -07:00
ITrainerStatRecord.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
MysteryGiftAlbum.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
Records.cs Skip initial cctor alloc on non-byte primitives (#3850) 2023-03-25 17:55:55 -07:00